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Battle realms
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Topic: Battle realms (Read 8668 times)
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
Battle realms
«
on:
April 30, 2005, 03:43:24 PM »
sorry i keep scrapping games... ill promise not to, seeing as this is my first rpgmakerxp game.
its an smmorpg (simulated massively multiplayer online role playing game)
the character (or in these cases your avatar and user name)
name: Yu-yong.
status: new comer to the online game of battle realms.
class: twin blade (rtp battle char... hes holding 2 blades)
Starting lvl: 1
where you can go in the universe of battle realms.
: the only place that other users dont appear on... this is how you travel to the four available right away.
realm of royal: this is the least risky of the realms (also the only one going to be available in the demo).
the re-spawn point for when you/you and your party die is in a courtyard next to a fountain that is broken.
the non atacking npc's have many missions for you to do.
the users here that you can pay to join you range from level 1 to level 40.
the commoners of this place enjoy a little fight now and then.
you can find many wand wielder and warrior based skill teaching items here.
the most common monster type you will find are goblins.
monsters that may appear unexpectedly: goblin revenger, seraph and superhuman.
notice this doesnt have a plot.
because there is none.
bassically what you do is explore the realms to its fullest, hire the party you want out of 10 classes, ditch other users you dont want to allign with any more, enter arena's and test yourself against other users generated randomly, try to get 100% of the missions done and a whole crap load of other stuff.
i will be posting screens and answering any of your feedback.
now im tired... goodnight.
heres a screen of Yu-yong (in the full complete version you will be able to choose his job class and his name) about to allign with deathdealer - warrior - lv1.
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karl3
Sonic krazy thats me
Associate
Posts: 106
(No subject)
«
Reply #1 on:
April 30, 2005, 04:10:37 PM »
not bad but how do u suppose to do it
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Which Guilty Gear X character are you?
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #2 on:
April 30, 2005, 11:23:33 PM »
really simply... why do you ask.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #3 on:
April 30, 2005, 11:26:44 PM »
looks good. ive never seen an rmXP game before so it looks good.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #4 on:
April 30, 2005, 11:38:19 PM »
Quote
Originally posted by karl3
not bad but how do u suppose to do it
to anser you more speciffically im going to use a hire to return system... where they turn transperant if they join your party, once you talk to them again there oppacity turns normal and you have to pay them to join your party again.
with the levels (im not going to instantly let you recruit a lv 100 person) you are going to have to lv up yu yong either the same lv or higher before they can be hired.
also it will state if your party is full causing you to have to return the character to where you found it if ovcourse you want to get rid of one.
see as i said... simple.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #5 on:
April 30, 2005, 11:53:43 PM »
battle wise im going to have npc's that walk around some you will have to touch to fight, others will chase you down till you die or win.
if you die you teleport bact to the re-spawn point.
if you win a battle the npc that started the combat will drop dead onto the ground for a little bit of time before begins walking again. by use of swimple switch operations and other events.
by the way linkforce im using all rtp because i cant make my own sprites as smooth as these... so if some day you import it or whatever this game wont seem like much graphic wise, just gameplay wise.
heres a screen of a battle scene once you have joined up with deathdealer.
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Solid
Frosty is back!
Associate
Posts: 100
Music is my inspiration
(No subject)
«
Reply #6 on:
May 01, 2005, 12:03:46 AM »
cool.
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #7 on:
May 01, 2005, 12:07:13 AM »
Great looking pics, just make sure you don't request graphics.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #8 on:
May 01, 2005, 12:10:33 AM »
i dont have to... i like the rtp graphics for what im trying to make.
for now.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #9 on:
May 01, 2005, 06:07:18 AM »
name: melony31
status: Spell caster nOOb for hire.
class: Wand Wielder
Starting lvl: 1
Starting tech: Dark channel (base spell for Wand wielder)
tips and hints: some doors need an unlocking spell that can only be used by wand wielders like melony31 when they find the right item that teaches them the spell.
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Syntax
xD
Associate
Posts: 227
(No subject)
«
Reply #10 on:
May 01, 2005, 09:26:05 AM »
you do know that if you use rtp, it will keep people away no matter how good the game is right?
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #11 on:
May 01, 2005, 09:57:50 AM »
but seriously... have you seen the tilesets ... there such good quality.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #12 on:
May 01, 2005, 10:04:20 AM »
maybey in a year or so people will ALLLL hate the rmxp rtp
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karl3
Sonic krazy thats me
Associate
Posts: 106
(No subject)
«
Reply #13 on:
May 01, 2005, 10:10:30 AM »
the problem with rpgxp u cant make world maps so you have to make it likkke ff10 where you just keep going forward in the world with no world map
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Which Guilty Gear X character are you?
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #14 on:
May 01, 2005, 10:16:05 AM »
lucky my game has no world map, only a hub and realms.
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