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The Beggining of battle realms.
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Topic: The Beggining of battle realms. (Read 2498 times)
kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
The Beggining of battle realms.
«
on:
May 08, 2005, 01:15:44 AM »
based on my novel battle realms.
In the year 20005 a bunch of bounty hunters spent there days hunting around for relics and artifacts lost in world war xiii.
the one day find a mysterious crystal, and when they bring it back to their ship and leave for home, the engine and ships core malfunctions.
As the ship is skydiving onto the earths surface, one of the bounty hunters (named Lita) wishes her and her friends lives not to end like this.
her sight blacks out, she wakes up on an island blessed by the eerieness of night and the sounds that can only be heard in the wierdest of realities and dreams.
she ventures the island in search of shelter and her friends.
after a short time of wondering you will enter a castle of where you will be-freind with a sword you find.
Lita will find and confront her friends, you have to decide there fate.
and in the end no matter what paths you have taken, you will have to decide Litas.
The person you play as.
Name: Lita severnaya cross.
Gender: Female.
Job when she worked on the airship: Area scanner.
Description: trained in many differant forms of combat (which you will require the need for throughout the game), Lita is meant to be dead but somehow blacked out and ended up on an island, which might not even be of this world.
battle system: first person melee or sword combat.
the characters and there sides of the story that can be unlocked somehow.
name: Lenna
name: Yebon
name: Kain
message from the director: this game will be like pretty short but descriptive and highly polished with addictive gameplay eg. features, characters and multiple endings to be unlocked.
hope everyone comes to like this, because the full story got me a distinction in english.
be constructive with your critisism.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #1 on:
May 08, 2005, 11:57:31 AM »
can anyone please help edit this picture of a bloody marrionet pic so alls you can see is him and not the black background with the red outline... if so that would be a great help.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #2 on:
May 08, 2005, 01:17:09 PM »
this is the very first screen of the game.
enjoy.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #3 on:
May 08, 2005, 02:04:36 PM »
Heres one more screen before I go to bed...
its one of the secret areas you may come across in the game.
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Kardin
Member
Initiate
Posts: 49
(No subject)
«
Reply #4 on:
May 08, 2005, 04:28:15 PM »
Wow, that's really cool! Your use of XP amazes me!
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Syntax
xD
Associate
Posts: 227
(No subject)
«
Reply #5 on:
May 08, 2005, 06:27:24 PM »
I think it looks cool as well!
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #6 on:
May 08, 2005, 10:41:35 PM »
thanks, im slowly getting use to it.
today i am making the castle hall which contains the most eventfull parts of my story.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #7 on:
May 10, 2005, 08:28:38 AM »
im changing the battle system and making it a fight hoards of enemies system with tactical movements and combos.
this will include.
you and enemy life.
attack combos.
differant tactical strikes eg. jumping over enemies heads, striking then landing on the other side from where you left.
empowered mode eg. combos can last alot longer before they stop, life slowly depletes while empowered.
tactical objects to either help you or the enemies eg. jumping a gap or something.
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Compiled by myself~
Syntax
xD
Associate
Posts: 227
(No subject)
«
Reply #8 on:
May 10, 2005, 10:52:28 AM »
Sweet! do you think youll finish this game? Dont try to put things to hard for you to make them. You might lose patience and stop making the game.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #9 on:
May 10, 2005, 11:47:43 PM »
yep... i figured out a simple way to do this.
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Kardin
Member
Initiate
Posts: 49
(No subject)
«
Reply #10 on:
May 11, 2005, 09:33:07 PM »
Can I see a screeny of this system of yours?
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #11 on:
May 12, 2005, 01:31:20 PM »
once i complete the actions and coding yes, no problem.
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kodakumi
Japan is amazing n_n-b
Acolyte
Posts: 379
(No subject)
«
Reply #12 on:
May 14, 2005, 12:58:58 PM »
fiiinaly this web page loaded.
before we removed a virus that continuously deleted my homework, games, projects for games, rip resources.
it removed this game.... and i have been waiting for my net to connect to this site so i can tell everyone that i have started another project called World of evil: A better purpose.
this is probably my most advanced project, apart from this game.
man it kills me inside.
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The Beggining of battle realms.