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Harvest Moon
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Topic: Harvest Moon (Read 16276 times)
darkrune
The Man
Acolyte
Posts: 329
Ummmmm just kinda of regular guy.
(No subject)
«
Reply #75 on:
June 16, 2005, 11:57:51 PM »
How is the whole cow/chicken thing working out, is it like you get eggs or milk one time a day and can they still breed?
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Quezarlay
Member
Initiate
Posts: 89
Hablo espaņol e ingles
OK
«
Reply #76 on:
June 17, 2005, 05:09:54 AM »
Well they give milk and egss one time a day, the other part I haven't work with that yet.
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Quezarlay
Member
Initiate
Posts: 89
Hablo espaņol e ingles
OK
«
Reply #77 on:
June 18, 2005, 05:25:06 AM »
Well I'm stuck with the timer again.
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Dragonchick93
hapiness is insanity
Acolyte
Posts: 378
uh----no
(No subject)
«
Reply #78 on:
June 18, 2005, 11:41:18 PM »
um maybe i can help?because i luv harvest moon
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i love how resident evil is so specific.you know like when you die.
On Screen:YOU ARE DEAD
i wish life could be that specific.
Quezarlay
Member
Initiate
Posts: 89
Hablo espaņol e ingles
OK
«
Reply #79 on:
June 19, 2005, 05:26:51 AM »
Yhea!
Sure I will love to have some help, my problem is I can't make the days as long as I want. Do you think you can fix that?
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Dragonium
Aieee!
Staff
Royal
Posts: 3,786
MY PRISON IS SHAME
(No subject)
«
Reply #80 on:
June 19, 2005, 09:28:06 AM »
I might be able to help. That timer ought to figure itself out soon. Keep up the good work.
BTW, Ae you still using "Miracle Potions" to get the Cows?
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Dragonchick93
hapiness is insanity
Acolyte
Posts: 378
uh----no
(No subject)
«
Reply #81 on:
June 19, 2005, 05:09:03 PM »
i might i dont no
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i love how resident evil is so specific.you know like when you die.
On Screen:YOU ARE DEAD
i wish life could be that specific.
garyrobinson1990
Gary
Initiate
Posts: 84
Gamer
(No subject)
«
Reply #82 on:
June 20, 2005, 02:17:32 AM »
I dounno about the timer but i redid a hm64 song for you. if you want to hear it look under garyrobinson1990. Hmm. Ok tell me if you like it.
yeah ok.
Logged
Choice, not chance, determines ones destiny.
-Unknown
Quezarlay
Member
Initiate
Posts: 89
Hablo espaņol e ingles
OK
«
Reply #83 on:
June 20, 2005, 04:45:13 AM »
Hey garyrobinson1990, that was pretty cool of you ^_^ and the song isn't bad so I will use it and give you the credit.
About the miracle potion I still don't know about that I paralize ALL the things in the project 'till I finaly know what I'm doing wroooong in this timer.
People please if you know how to do timer that work like a normal clock, real one, PLEASEEEEE post here the codes so I can put them in the game and have the timer done for good or experiment wile I experiment too to get it done. If someone figure it out before me he or her will have the credit about it.
Thanks all. ^_^
POST POST!!
By the way 1 day must be at least 10 minutes of real time.
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Dragonchick93
hapiness is insanity
Acolyte
Posts: 378
uh----no
(No subject)
«
Reply #84 on:
June 20, 2005, 11:42:42 PM »
lol okayoo a square!
Logged
i love how resident evil is so specific.you know like when you die.
On Screen:YOU ARE DEAD
i wish life could be that specific.
darkrune
The Man
Acolyte
Posts: 329
Ummmmm just kinda of regular guy.
(No subject)
«
Reply #85 on:
June 22, 2005, 04:01:44 AM »
Hey, I found this tutorial on gaming w. Its about the timer and farming system. NOT MINE
Here I will teach you a farming system. I will also be teaching an accompanying Day/night system. First is the day/night system.
DIFFICULTY:1/5
SWITCHES:INSIDE BUILDING
VARIABLES:"Minutes", "hours", "days",(Optional)months, (Optional)Years
KNOWLEDGE REQCUIRED:
Basic knowledge of variables and forks
Basic Overall knowledge of rm2k/3
STEP 1:Creating the timer
Make a new parrallel process common event. Name it Day/Night System, no start condition.
Start by making a loop. Wait 6.0 seconds(To make the time go 10 times faster than in real life). Now increase the variable minutes by one. CODE:
<>loop
<>Wait:6.0 secs
<>Variable Oper:[0001:Minutes]+, 1
<>
:End Loop
Now make a fork to check if the variable minutes is equal to 60. On the branch case increase "Hours" by one and set minutes to zero. Within that make another fork to check for hours into days where you check if the variable hours is equal to 24. CODE:
<>FORK Opt:var.[0001:Minutes] is 60
<>Variable Oper:[0002:Hours]+,1
<>Variable Oper:[0001:Minutes] set, 0
<>FORK Opt:var.[0002:Hours] is 24
<>Variable Oper:[0002:Hours] set, 0
<>Variable Oper:[0003:Days]+, 1
<>
:ELSE case
<>
:ELSE case
Before you finish up call the event "Lighting" which we will do next. If you decided to do months and years simply do that within the "hours" fork and and years within the months fork.
STEP 2:LIGHTING
Make a new common event, call. FIRST place a fork to check if the switch Inside Building is OFF. This will ensure that it will not be dark in a lighted house at night. Within that make another fork to check if the variable hours is 0. In the branch case have it tint screen almost completely dark. Continue this for the rest of the hours. CODE:
<>FORK Opt:var.[0002:hours] is 0
Tint screen xxx red, xxx blue, xxx yellow, xxx magenta
NOTE:X is the corresponding number you want.
:ELSE case
FORK Opt:var.[0002:hours] is 2
(Insert the italicized code here)
NOTE:Repeat for each hour
DONE! Now for the farming system.
NOTE:When you enter a building turn on the in building switch after the teleport and call the lighting event as well, vice versa when leaving
FARMING SYSTEM
SWITCHES:Crop 1 start, crop 2 start, etc.
VARIABLES:Days left(1 copy for each crop), all the previously mentioned variables from the day/night system, one variable for each crop that stores the amount of seeds.
STEP 1:PLANTING CROPS
Make a common event named Plant crops. It should be a call event. Have it ask which crop to plant(We will do two in this tutorial for simplicity but you can add more). In the first one, say, "Apple" make it check if the variable that stores the apple seeds, "Apple seeds", is one or more. If it is remove one. Now set the variable days left for apple to 3. Turn on the switch crop one start. Make a new common event, call. Check if the switch crop 1 start is on and if yes also check if the variable days left is 0. In that yes case play a success sound and show a success message. Give your character the item and turn off the crop start message.
STEP 2:EDITING THE DAY/NIGHT SYSTEM TO IMPLEMENT THIS
In the day/night system after increasing day check if the switch crop 1 start is on. In the yes case lower the variable days left by 1 then find a way to shut it off using a switch.
NOTE:Sorry but I can't add code as I am leaving for dinner soon.
You can use the months/years part to change how the growing system works and this is easily be customized.
Anyway, Now it is done!
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garyrobinson1990
Gary
Initiate
Posts: 84
Gamer
(No subject)
«
Reply #86 on:
June 22, 2005, 11:23:20 PM »
Hey I did this to make it go back up. Is that all right? But if not I should at least say.
Waiting on the game I know I'm gonna like it.
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Choice, not chance, determines ones destiny.
-Unknown
darkrune
The Man
Acolyte
Posts: 329
Ummmmm just kinda of regular guy.
(No subject)
«
Reply #87 on:
June 22, 2005, 11:28:51 PM »
She always bumps it. Anyways any new screens?
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Quezarlay
Member
Initiate
Posts: 89
Hablo espaņol e ingles
OK
«
Reply #88 on:
June 23, 2005, 01:48:27 AM »
Thanks for the tutorial darkrune. I will try it tonigth.
About screens sure ^_^ all of you have been so suportive with this project that I will put you some screens an some information too.
Thanks all.
Post Post!!
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People!! Visit Neopets trough this link and register to help me have some money! But remember it must be with this link. Please help me gain some money for my neopets.
http://www.neopets.com/refer.phtml?username=tanaskarel_quezarlay
garyrobinson1990
Gary
Initiate
Posts: 84
Gamer
(No subject)
«
Reply #89 on:
June 23, 2005, 02:34:05 AM »
Great can't wait to see it.
Logged
Choice, not chance, determines ones destiny.
-Unknown
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