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Originally posted by MammonMachineOf course, keep in mind you are limiting the combat capabilities. (Example: Any enemy that can stay within 2 tiles to the side or behind Link will always be impossible to hit unless the player takes damage by walking into the enemy in order to face his direction)
Originally posted by MammonMachineWell if the default RM2k keys don't work, then why not just program another set of keys to emulate the directional keys?I really don't think the combat is going to work all that well with it's current method.In order to attack any enemy that stands next to you, you'd have to make a minimum of 4 steps just so you can face his direction and attack him. Keep in mind though, that the enemies don't stand still, and if you take those 4 steps and they stand next to you AGAIN you have to take another 4 steps. Ouch. What happens when you have hordes of monsters surrounding you?
Originally posted by MammonMachineFine, keep it the way you have it now.I suppose it can work if all the enemies are dumb as rocks and never actually walk toward Link. And I'm sure people won't have problems fighting if they are always attacking things head on.Of course, keep in mind you are limiting the combat capabilities. (Example: Any enemy that can stay within 2 tiles to the side or behind Link will always be impossible to hit unless the player takes damage by walking into the enemy in order to face his direction)
Originally posted by MammonMachineThinking back, that might be true.But my engine isn't going to be a direct Zelda Clone.I want to make something more intense. P.S. I'm surprised that your not putting in a Spin Attack. Really, it's not the hardest thing in the world. It just takes work, but it's not at all impossible.