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Charas-Project
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The Ghosts of Heart Lake
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Topic: The Ghosts of Heart Lake (Read 11514 times)
DvlshAngil
Ummm... It gives you wiiiings?
Initiate
Posts: 13
(No subject)
«
Reply #60 on:
July 29, 2005, 03:31:26 PM »
Quick way to spellcheck without having to open Office (or whatever you use) is to just type the message into an AIM (or AOL) window. Highlights what you have spelled wrong. May save you some time.
By the way, game looks good. Keep up the great work!
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #61 on:
July 29, 2005, 04:00:43 PM »
Thanks for the tip, but it's not spelling I have an issue with, it's more because I type so fast and get words like; teh, bsatrad, and jsut.
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InsaneJP
Certified Public Spriter
Exemplar
Posts: 1,280
video game fanatic and martial arts lover
(No subject)
«
Reply #62 on:
July 29, 2005, 04:02:21 PM »
yep thats what it was!
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coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #63 on:
July 29, 2005, 04:44:13 PM »
I just finished the demo. Very nice work. The battle field event is awesome. I wouldn't be able to code it in a million years (well, at least with my knowledge right now). Everything was great, except for 2 things I noticed that could be problems. The first thing is that I couldn't enter Juniper Town. The overhead bridge blocked it off. The other thing was that during the battlefield event, it was possible to reach Seren without fighting any of the skeletons. The battlefield event is amazing, so I thought that more battles should have had to been fought before reaching Seren (unless the first battlefield event is supposed to be easy and they will get tougher later on). I liked the boss battle, it wasn't too hard, but it wasn't too easy. A lot of people have trouble making bosses at the perfect difficulty, including myself.
So other than those two things, keep up the good work! I'm really looking forward to all these great games that are currently being worked on.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #64 on:
July 29, 2005, 06:33:45 PM »
Thankyou very much for your input, I am so glad some body said something about the Battlefield Event! I am glad you liked it too! As for it being easy, I did want it to be easy. And you are right, I know one secret way to make it to Seren without fighting any monsters, it's quite simple. The reason there isn't so many is because it took me like 2 hours for each monsters to get the coding right, and it is suppose to be easy since it's the first. There will be alot mroe complex ones in the future, the ideas that come to mind are boundless
As for the town, I've never heard of that one, maybe one of the switches was accidently turned ON for when you are on the barracks. But it SHOULD work fine, weird. Anyone else have this problem?
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #65 on:
July 30, 2005, 02:37:59 AM »
I've decided to make a CMS for the Key Items you get in the game. It's kinda lake those FF games where you have a seperate item menu for the special ones yuo can't get rif of. You'll be able to see what Key Items you have and find info about these key items.
Here are a few pics of the menu system.
How do u like it?
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coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #66 on:
July 30, 2005, 02:46:37 AM »
Looks good. I've never made a cms before, but I probably will get around to it soon.
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VahnGrave
Behind the Wall of Sleep
Zealot
Posts: 599
(No subject)
«
Reply #67 on:
July 30, 2005, 02:57:22 AM »
Looks good Drenrin. What ever happened to your other game though?
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Glen Benton is a pedophile.
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #68 on:
July 30, 2005, 04:04:57 AM »
Ahhhh yes, my other game. It' tis a pitty a should leave that to be as nothing more than a demo. It was a very glitchy game and I did not liek the way things were coming along. It would have been good if I knew what I knew now. That's why I started a new game, and I actually like this story and GFX. So I startes this one, and i'll finish this one no matter how long it takes me. I actually like this one. So my other one will stay as a demo.
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #69 on:
July 30, 2005, 10:38:30 AM »
Grand words, Lance.
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'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #70 on:
July 30, 2005, 01:23:07 PM »
lol, i don't know where they came from.
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #71 on:
July 30, 2005, 01:29:12 PM »
You're weird...
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'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #72 on:
July 30, 2005, 01:42:36 PM »
Actually, I do know, but I can't say... *Shhh...*
Anyways, what do you mean I'm weird? lol I'm just different
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RPG LORD
Priest of Set
Exemplar
Posts: 1,398
(No subject)
«
Reply #73 on:
July 30, 2005, 01:52:13 PM »
Lol, that's a way to say it.
Logged
'To know the difference between good and evil, you must first examine the mindset of the fools who think the difference exists.'
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #74 on:
July 31, 2005, 03:18:12 AM »
Ok, here's a MIDI I made for a special part in my game. By the name you'll get what it's for. Tell me if you think it'll fit the scene, and if you like it at all.
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The Ghosts of Heart Lake