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Pokemon Games?
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Topic: Pokemon Games? (Read 7000 times)
kadeity
Charas Modifier
Associate
Posts: 226
im an expirienced dm, and rpg player.
Pokemon Games?
«
on:
July 13, 2005, 04:35:52 PM »
how many people have actually tried to make a pokemon game?
i was just wondering what some ideas are...hints and such.
The main thing is...how the crap would you make monsters catchable?
I guess you could make a character for each catchable monster?
add the character after you caught one?
i dunno.
Anyw ideas would be appreicatted.
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maxine
Average scripter
Zealot
Posts: 736
¨Dude i am 16 with 2 balls and hair
(No subject)
«
Reply #1 on:
July 13, 2005, 05:20:25 PM »
Well if you create a pokeball battle animation.. And then some variable with random number between 1 and 50 or something. If the number is 5 or less, you catch him. If the number is above. He escapes.. Umm actually thats nothing for me. But i think u could do the catch system in such way.
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kadeity
Charas Modifier
Associate
Posts: 226
im an expirienced dm, and rpg player.
(No subject)
«
Reply #2 on:
July 13, 2005, 05:42:24 PM »
hrm.
well...resources for a pokemon game are low...
i found A TON of chipsets and Battlechars in Complete resources...
but...
anyone playing a pokemon style game is most likely going to expect alot of pokemon... and i reallt think i would SUCK to have a ton...
to make matters worse...the whole switching characters in battle...im not sure thats even close to possible without a CBS.
Storing characters...or pokemon...thats a CMS right there...
Im not sure...i dunno. sounds VERY hard.
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Drace
Sage
Posts: 5,199
(No subject)
«
Reply #3 on:
July 13, 2005, 05:42:47 PM »
And of course make a thingy that makes the numbers under 5 come more often if he's weakend.
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Shadowninja
Hidden Dragon
Initiate
Posts: 21
(No subject)
«
Reply #4 on:
July 13, 2005, 05:46:04 PM »
Hmm.. here's an idea.
(I haven't tested it so dunno if it works or not)
Make your pokemon in the 'hero' tab of the database (let's say it's a Pidgey)
Make a Pokeball item (or whatever), and make it a switch type.
Make it turn on a switch called 'PokeballThrown' or something.
Make sure it's only usable in battle.
Now, to the battle coding.
Make your enemy pokemon (Pidgey) , and in the battle code, make it so that when the 'PokeballThrown' switch is turned on, there's an animation of the pokeball being thrown (or whatever you want to happen) then make a variable called 'Catch' and set it to a random number between, say, 1 and 5 (make the range larger for harder to catch pokemon and smaller for easily caught pokemon), and make a fork condition after that which activates when the variable is at say, 1.
In the fork condition, make it so the switch 'PidgeyCaught' is turned on (make a different switch for each catchable pokemon) show a message saying something like "Wild Pidgey was caught!" and make it so the battle ends.
At the end of all the battle coding, turn switch 'PokeballThrown' off.
Now, make a common event called 'Pidgy Captured' which is a parallel process, and activated by the switch 'PidgeyCaught'.
If you like, let the player name the pidgey using the 'Enter Hero Name' command, then add the pidgey to the player's party, then turn off the 'PidgeyCaught' switch.
So there's the basic pokemon catching code, but it'll have to be changed a little if you want to send pokemon to a PC or something, but i have no idea how to do that!
Anyway, hope this is helpful!
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maxine
Average scripter
Zealot
Posts: 736
¨Dude i am 16 with 2 balls and hair
(No subject)
«
Reply #5 on:
July 13, 2005, 06:01:46 PM »
Well we all could figure out so much HARD things about Pokémon... I dont think its possible too make an exact pokémon game.. Or maybe but VERY HARD.... Nothing for me lol
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Drace
Sage
Posts: 5,199
(No subject)
«
Reply #6 on:
July 13, 2005, 06:06:32 PM »
Cool.
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Dashman
Just too cool for this planet
Associate
Posts: 237
i like food
(No subject)
«
Reply #7 on:
July 13, 2005, 08:08:04 PM »
On GamingW there is a game called RM2kemon, or something like that. It have a catchable RM2kemon system. Try it.
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
(No subject)
«
Reply #8 on:
July 13, 2005, 09:35:59 PM »
If you have a hard time finding graphics for this game, you can do one of two things. 1) use the graphics you can find, and then just make up your own pokemon from various resources that you find. 2) simply make an original game thats not pokemon, make your own system for getting new 'monsters' that works well with 2k/3, and other stuff like that.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN
Drace
Sage
Posts: 5,199
(No subject)
«
Reply #9 on:
July 13, 2005, 09:39:11 PM »
I remember this great game, Monster Seed, where you could get seeds and hatch them to get new monsters. And depending on what you added during the seeding it creates a monster. And then you must take them and battle wild ones and other Monster catchers or something.
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Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #10 on:
July 13, 2005, 10:10:31 PM »
Somebody made this game called "RM2K'emon. I forgot where the heck I got it, but It somehow managed to do the whole "Catch stuff" correctly.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #11 on:
July 14, 2005, 01:13:06 AM »
To Bluhman: Already been said. it's at GamingW
Now, I attempted a pokemon game once. I never posted it on Charas, though. I figured to be able to make a catching system, I'd need a CBS. I worked weeks on the CBS and got no where. I got practically nothing accomplished. Making a pokemon game is really hard to do. You'd need a CMS, because in rm2k, you're only allowed 4 characters no your team, not six. You'd need, as stated before, a CBS, if you want to make a good catching system. You'd need a zillion variables. A million switches.
Honestly, I 'd take DragonBlaze's advice and make up your own "Monster" game.
but if you insist, I have some resources you can use.
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Darkfox
These spectacles do nothing
Staff
Over 9000!
Posts: 10,215
(No subject)
«
Reply #12 on:
July 14, 2005, 01:21:19 AM »
Pokemon itself was a rather old concept... and the games lack a plot, you just catch stuff and battle gym leaders, nothing really stimulating there.
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kadeity
Charas Modifier
Associate
Posts: 226
im an expirienced dm, and rpg player.
(No subject)
«
Reply #13 on:
July 14, 2005, 01:36:18 AM »
wel....
i think the idea of having monsters as party members in the system that rpg2k3 uses would rawk....
so im promabaly going to make a game similar to pokemon, except more like dragon warrior monsters, if anyone ever played that.
I think id just like to see alot of cartooney monster grafics. ill probably just alter some pokemon and digimon pics...
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samus the fighter
IN DA ZONE!
Associate
Posts: 148
:P makin final fantasy games better
(No subject)
«
Reply #14 on:
July 14, 2005, 10:30:09 PM »
if i saw a pokemon fan game ill fait on the floor in shock!
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t
power is god
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Pokemon Games?