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Originally posted by Moosetroop11I suggest that everything the character says is a choice box, with more than one option. Therefore the character is the player. To fit this theme, he should really start off as a nobody.
Originally posted by byrdbraynHey thanx.Yea I really like that idea where you can choose whqat the character says every time he talks.I already have some reat chipsets, and I had a good idea. I could make the chipsets have something in common so when you get to a certain point I can make a *on hero touch* change chipset. Since the chipset has some tiles in common the player wouldn't notice, and the game would still be able to have different looking buildings.