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Originally posted by Enduo_Ril1: Not everybody has a fast internet connection. Rm2k/2k3 can be downloaded in under 2 hours even with a modem, but I'm pretty sure XP's file is HUGE.B]
1: Not everybody has a fast internet connection. Rm2k/2k3 can be downloaded in under 2 hours even with a modem, but I'm pretty sure XP's file is HUGE.
2: Not everbody has a fast computer. Rm2k works on semi-old computers (though Rm2k3 doesn't quite work on them). XP most likely doesn't.
You don't need to learn a scripting language to make a game (even a pretty good game) in Rm2k/2k3.
4: There's bazillions of graphics and other stuff available for Rm2k/2k3. Not much for XP yet.
Hey, what if this is all a trick thread, and dragon1137 actually works for the FBI and everybody here who said that they have rmxp is being tracked down right now and will be fined, prosecuted and then sent to jail. *gasp* o_O
Originally posted by drenrin2120 quote:Hey, what if this is all a trick thread, and dragon1137 actually works for the FBI and everybody here who said that they have rmxp is being tracked down right now and will be fined, prosecuted and then sent to jail. *gasp* o_O I knew it... all along, I knew it in my gut! It's our time!! I CALL A REVOLUTION!!! o_O(that includes getting rid of Bush )
Originally posted by Chaotic_DeathFor one, I HATE the graphics in RMXP. Hate them, hate them, hate them. I don't care if they're "higher resoultion," that doesn't mean they look good. I personally think all of the RMXP charasets, tilesets, monsters, and everything else looks absolutley horrible. I know many people are going to disagree with me there, but I don't care.Second, you know how in RPG Maker 2000 how the event buttons were arranged, and they stayed the same way in 2003? Well, XP rearragnes them all over the place, also "grouping" them and adding tons of new ones which makes it hard to find what you want. I'm sure it's easy to get used too, but I'm not going to take the time to do that.Third, RMXP charasets are animated WAY TOO SLOW. You'll be walking over 2 and a half tiles before it's first frame of the walking animation kicks in. Also, the controls seem a lot bulkier, but maybe that's just me.Fourth, as everyone else said, there are almost no resources created for RMXP, besides the RTP. You -can- use RM2K3's chipsets in XP, but you'll need to double their size, making them look very pixelated and messy. Same with the charasets, title screens, and everything else. I just hate the fact that everything in RMXP has to be so big.Fifth, most of the RM2K3 tilesets that you see throughout the net are ripped from games, correct? Well, usually they're ripped in 16x16 tiles, perfect for RM2K/3. But, RMXP uses double that size, and as I said above, everything looks crappy when you resize it.Sixth, I'm not seeing any *new* features in RMXP that weren't possible in RM2K3. Maybe they're easier to implement, but that doesn't mean they were impossible in RM2K/3. Somebody mentioned pixel movement. That could easily be achieved in RM2K3, with some creative coding, pictures, and variables. Somebody else mentioned there are only 3 layers of tiles in RM2K3. Wrong. There are actually 53, counting all of the different posibilities with pictures, and including the panorama, that makes 54. Just because you're too lazy to put time into making your game, and would rather find a pre-made engine that can be inserted in the click of a mouse doesn't mean it's nesscarily better. Easier, sure, but quickly and easily made games tend to completley and totally suck.That is all.
Originally posted by Ace of SpadesI don't have rmxp either. Hey, what if this is all a trick thread, and dragon1137 actually works for the FBI and everybody here who said that they have rmxp is being tracked down right now and will be fined, prosecuted and then sent to jail. *gasp* o_O