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Carpe Diem: The Living Flame
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Author
Topic: Carpe Diem: The Living Flame (Read 86400 times)
InsaneJP
Certified Public Spriter
Exemplar
Posts: 1,280
video game fanatic and martial arts lover
(No subject)
«
Reply #570 on:
August 21, 2006, 04:15:02 PM »
2morraaa
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Demo #2
«
Reply #571 on:
September 08, 2006, 03:56:22 AM »
Well, here it is. The moment that should've happened almost a month ago. Sorry about the huge delay, but my internet died the day of the release. Sorry guys.
But without further adue (or w/e) I present to Charas:
*Drumroll*
Carpe Diem: The Living Flame Demo #2
Now, whilst downloading the demo, please read these points to better understand things.
1. Some battle sprites are not made yet. So if a sprite turns invisible, just do your best to continue. I will get them soon enough.
2. Any recource with a CD in front of it is not open to public use. Unless with my permission first. I would really appreciate that.
3. To get the full experience of the intro, it is advised that you warm up RM2k3 with another game first, to reduce skipping. (The intro is timed with the music.)
4. The sprinting system is not perfected. So be careful when using it. Especially when climbing ladders. Um..you also cant exit to the World Map while sprinting. It's another thing I can't fix yet.
5. If there is anything else, that I forgot, check here and I will add it.
6. Meis, delete your post. XD
Enjoy the demo guys!!!!!!!!!!
Logged
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #572 on:
September 08, 2006, 07:11:55 PM »
Delete'd
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Most Recent:
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Old Stuff:
aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
This Just Made My Day
«
Reply #573 on:
September 08, 2006, 08:07:14 PM »
Now at 14%. I don't exactly know how to say this so...take it as a compliment. I thought Episode 1 was kind of bad (it wasn't that bad), so I'm really really excited to see what you improved.
If you are reading this AIM me
now
.
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #574 on:
September 08, 2006, 08:09:25 PM »
You mean Chapter 1. And yea, you played the ooooooooooooold *** version of it. I assure you, that you wont be dissapointed with this new demo.
Um...my AIM is on the fritz, so PM me instead.
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I Have a Sandwich
I'm Not ZKX. Quit it, I'm tired of it
Exemplar
Posts: 1,498
(No subject)
«
Reply #575 on:
September 08, 2006, 08:46:56 PM »
Played it up til I died, which was pretty damn far, into episode 2. Very nice.
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
On Episode 2
«
Reply #576 on:
September 09, 2006, 10:08:38 PM »
Cutscenes...painfully...long...
Feel...like...playing...Xenosaga...
Please make more save points and put in some more interactive stuff. I'm on the part where you find the soldiers. I really don't like going through that flying cat cutscene.
Other than that, very nice.
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
Nandez
Guest
(No subject)
«
Reply #577 on:
September 10, 2006, 12:50:20 AM »
Well what can I say?In the beginning its cliche but Everygame these days fan or pro is Cliche in the beginning its how it continues that makes a diffrence and i'll stick around and wait to see how it continues. While I was annoyed that I couldn't save on the world map because soon after I need to save the game froze and I had to go through a few very long cutscenes again and travel a little ways.While the mapping is good the color of some of the characters offend my eyes like Trance but I guess thats personnel taste more than anything. Good job though.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #578 on:
September 10, 2006, 05:15:13 AM »
Aboutaso: The game will be full of long cutscenes. It's just how I like to tell my story. As the game progresses and gets out of all the introductions, it will become more interactive. I first have to introduce a lot of characters as you can see so far.
Oh, and what was wrong with the Remolite scene? I thought it was rather humerous.
Nandez: How was the begining cliche? Can you be more specific please?
And about saving on the World Map...I can see where you're coming from that. I may just allow you to save their.
Any reviews anyone?
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Nandez
Guest
(No subject)
«
Reply #579 on:
September 10, 2006, 05:37:16 AM »
Well I won't go into long details but for example.Your hero start off by telling his story gong somewhere then decided to say I should start at the begining. No big deal then he goes off meet his friend one of them suggests to go his hometown on there way they run into a montser to hard but some strange just happens to pass by and saves there asses. Like I said I won't go deep deep into detail but again like I said no big deal. When I said cliche I may have spoken out of term. I didn't mean like Oh my God! This is so cliche. Just like oh well this happens in games time to time but its going nicely.
I mean even the same things happen in my game. So no real big deal it went smoothly.
The only problem I have is when the cave was shaking my eyes where hurting during that entire part because it was continious and took a few extra seocnds to get through the dirt and exit the cave.
So far my review I give 8 out of 10.
And I give your mapping skills a 9 out of 10 because seriously alot of the maps you put together look really beautiful.I enjoyed them very much.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #580 on:
September 10, 2006, 06:16:50 AM »
Oh...well in the beggining he is going somewhere. But where you see him walking is actually scenes from him telling the story from the begining. Know what I mean?
Also, I've gotten a lot of complaints about the Cave shaking, so I fixed it up a bit.
Glad you like it so far. ^^
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I Have a Sandwich
I'm Not ZKX. Quit it, I'm tired of it
Exemplar
Posts: 1,498
(No subject)
«
Reply #581 on:
September 10, 2006, 06:17:42 AM »
Yeah, I have to agree with em. Then cutscenes are rather long, but you usually have a chance to save immediately after the big ones so its not problem. I usually just have a REALLLLLy long one at the start, and mini-scenes the rest.
Logged
Dragonium
Aieee!
Staff
Royal
Posts: 3,786
MY PRISON IS SHAME
(No subject)
«
Reply #582 on:
September 10, 2006, 01:09:02 PM »
REVIEW'D.
Graphics - 8/10
I'm impressed
. You've done a good job of making your poses and battle animations as fluid and smooth as possible, and it's damn fine to see them all working together. The style of your maps and charsets match up well, and I love the way the battle background reflects the map. And your World Map chipset is bloody lush. Well done.
Music - 7/10
Mixed bag here. Your battle and boss MIDIs are excellent and I love them. The music really suits the events that are happening as well. There were a few that let the side down though; the MIDIs for the road in the intro and the West Continent Checkpoint
gave me a headache. But that's just personal taste, so it's okay.
Story - 9/10
Not much to say here. It's just good old Carpe Diem, the way it should be. Good job.
(And, in my humble opinion, it's not clichéd at all)
Gameplay - 9/10
Excellent. Everything works fluidly, smoothly, and it's hard to find fault with it. The battle system is great (Exactly how the DBS
should
be used), and the difficulty setting is just right (Though the boss in the cave is difficult if he keeps using Scale Armour - I ended up doing no damage to him and died several times before I beat him). I enjoyed the whole thing. No problems here.
Systems/Extras - 7/10
Only 7 because there wasn't an awful lot to be shown. But, I did like what
was
there. I want to know how you made that Dash system (You will know from Radiance's first demo that mine failed horribly
), and the rest of what you had was well made. You obviously have a brilliant understanding of Rm2k3. Good job.
Total - 40/50
Total Percentage - 80%
Linkeh, you've made a lot of progress, and the game is looking great. Now keep up the good work or I shall put sandpaper in your pants.
Logged
Kass
The Creator
Initiate
Posts: 59
(No subject)
«
Reply #583 on:
September 10, 2006, 02:52:23 PM »
I wished Nadez would use more periods. I'll play the game when the oppurtunity presents itself.
Logged
I am the creator. I am the one. I am controller of life! I alone choose who lives, and who dies.
clickage will be appreciated immensly, even by one so great as I, Kass.
www.lost.eu/4898c
Spike21
Me
Agent
Posts: 862
(No subject)
«
Reply #584 on:
September 10, 2006, 05:12:22 PM »
i wanna play so bad...
Link i will try and get on my laptop to night so if you need or want anything you know who to ask
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Carpe Diem: The Living Flame