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Blazesomething like ogre battle?
Our idea for this is somewhat unique, and will probably be disliked by some people, but both me and Ace have agreed that the story should take precedence over battles.
DragonBlaze
I'll be honest, I don't think I'll like how that battle system works. A big thing I like about rpg battle systems is the ability to command each character and form a stratagy of your own.
Also, I'm not to fond of the idea that you'll win if you deal more damage than the monsters in one turn. Sometimes there needs to be monsters that you just have to wack at again and again and again to defeat. Dealing more damage in one turn shouldn't be enough for the party to win.
Although the story is more important than the battles, the battles are very important, and add a LOT to the gameplay. EVERY aspect of a game needs to be great in order to have a great game, its what seperates most good games from great games.
I guess I really won't know how the battle system will be until I actually try it out though.