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The Omega Seal
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Topic: The Omega Seal (Read 36341 times)
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #45 on:
September 29, 2005, 12:40:23 AM »
If you want, I can point you in a good direction to makeing a cool blacksmithing script.
It involves:
A CBS- only for running into enemies, not for battles and etc.
2 Smiths- One to make items and one to salvage them.
10-20 items
2-7 enemies
Basically, you make groups of enemies that are 'human'. Then, make a script ( I will go over this script if you need me to) that will regulate the ammount of steps you take, then randomly make the human monsters you have appear in any map. (you can turn it off for villages and etc) Then, you'll make another script to have each enemies states increased by 13% for every lvl that your main hero has. That way, you don't have to make needless enemies. Everytime you kill one, make it randomly drop something like a broken shield, dented armor, punctured plates, duled blade, etc. You can then take these usless items to a salvager or blacksmith, and pay him to melt them back down. Then, you can make it randomly give you steel, iron, copper, whatever. Lastly you will make the script for a blacksmith that requires X ammount of Iron, X ammount of Steel, and what have ya to make an Item.
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #46 on:
October 01, 2005, 01:32:44 AM »
As of now, The Omega Seal is being redeveloped. Certain aspects of the game were flawed and/or were too undeveloped. I began making this game about a year ago. Some of my ideas from then to now have changed, reguarding the story, making certain things not flow well to others. Characters were very undeveloped, this is something that I will be working on a lot. Each character lacked their own emotions or personality. When certain things happened, they might've not even had any emotion to it at all. Another thing, they act too young. When I began this, Ace and Travis were actually 14, but a few months ago I changed it to 16, because 14 is just too young. The game was originally gonna contain no swearing, sexual references, things intended for a more mature audience. Now, by mature I don't mean adults, I just mean teenagers. So what am I getting to with this? Well, the game will be different. The beginning is different and so is pretty much everything else. The basic plot and storyline is the same, however, the way it's presented will be different. So, things that the previous demos lacked:
- Flow of Storyline (certain things happened too quickly
- Dialogue (there wasn't much conversation between the heros)
- Character Development (as stated above)
These are the main things that will be worked on. So, that's the major update. The game will be different, maybe not entirely different, but a lot of things will have changed.
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #47 on:
October 01, 2005, 05:20:52 AM »
GAH! Triple post!
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #48 on:
October 01, 2005, 01:25:13 PM »
Eh? If there was a triple post, it's understandable because charas was being stupid yesterday and I couldn't post anything and probably tried at least 3 times. If someone deleted the posts, then thanks. ^^
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #49 on:
October 03, 2005, 02:01:59 PM »
And not like anyone cares, but I am also going to start coding a CBS. Nothing special, probably just a mockup of the DBS with some animated monsters and extra stuff.
And we're also going to be needing a dedicated poser to animate the monsters. But I'll let Ace take care of that.
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Initial Chaos
Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #50 on:
October 06, 2005, 12:20:48 AM »
I made another trailer. This one is for the third demo. If you guys remember the 1rst, it has the same background music as that one. Not much else to say, other than, enjoy. ^^
The Omega Seal Trailer 3.0
This trailer may contain spoilers if you haven't played the game yet. Watch at your own "risk."
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Dragonchick93
hapiness is insanity
Acolyte
Posts: 378
uh----no
(No subject)
«
Reply #51 on:
October 06, 2005, 12:34:53 AM »
its cool...i like it!great job ace
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i love how resident evil is so specific.you know like when you die.
On Screen:YOU ARE DEAD
i wish life could be that specific.
Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #52 on:
October 06, 2005, 01:48:56 AM »
Pretty cool. There wasnt much going on, but it was certainly mysterious. Good job. ^^
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SC3K
Member
Initiate
Posts: 78
---
(No subject)
«
Reply #53 on:
October 06, 2005, 04:22:32 PM »
Wow.
*Writes Spring 2006 on calender.*
As a newbie to RM2K, I'm speechless.
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #54 on:
October 07, 2005, 01:15:25 AM »
As promised, here's some screens of the just recently made, new Shurmer. The chipset is a Treasure of the Rudras rip. I've seen that the characters have been overused, but I don't think I've ever seen a game that uses its outer town chipsets. So, that's what I'm using. The chipset was compiled by myself, and the mountains were customly added into it, as well as a few other things too. I'm quite pleased with how it turned out, and I hope you guys like it as well. Note: When I say new, I mean totally new. This isn't just old Shurmer with a new chipset, the whole concept of the village is different. With that said, here's the screens.
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #55 on:
October 07, 2005, 01:20:42 AM »
AXesome.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #56 on:
October 07, 2005, 01:51:24 AM »
Looks real good.
Keep it up!
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #57 on:
October 08, 2005, 11:43:12 PM »
Done with Calathia. I'm very pleased with how this town turned out. And just a small note, this was a lot harder to make than it looks. The hardest thing about it was probably compiling the chipset together, but the map itself was pretty difficult and took some time. But man, it was worth it. Not much else to say, so here's Calathia, the city atop water. Hope you guys like it as much as I do. ^^
If you want to see a full view of it, just ask.
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #58 on:
October 08, 2005, 11:52:29 PM »
Very nice.... Full view!
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #59 on:
October 08, 2005, 11:56:13 PM »
As requested, here's a full view. It's a screenshot I took of the map in the actual editor, and I had to put two pieces together to do it, but it worked. Here's the full view! ^^
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Charas-Project
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The Omega Seal