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Pact (Oath ABS)
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Author
Topic: Pact (Oath ABS) (Read 33036 times)
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #90 on:
November 24, 2005, 01:47:04 AM »
No. The only entirely myself made things of mine are some character poses and some animations. However, almost EVERY chipset I use is edited in some way. I know it doesn't count for much, but it's the least I can do to prevent my game from looking like everyone elses, even though I think the on-screen menu does that itself.
Edit: Oh yeah, and pretty much everything except the sword system I edited from Chaotic I coded is completly custom.
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Ace of Spades
Leader
Posts: 2,137
(No subject)
«
Reply #91 on:
November 24, 2005, 02:17:45 AM »
I like the screen in your sig. Looks cool.
The 2nd chara town screen needs the tops of the roofs for houses though. Looks good so far, keep it up. ^^
Edit: Whoops, didn't notice that those were separate screens and the tops were cut off. <_<... Heh, nevermind about the houses then. ^^'
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
(No subject)
«
Reply #92 on:
November 24, 2005, 02:21:56 AM »
You're maps look good, but I think they look a little over crowded, too much for people to look at, and I think that gets really bothersome, but meh, I suppose more detail is better than none
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Omegadestroyer7
Random Guy
Associate
Posts: 226
what are you, CIA, FBI, aliens, who cares?!
(No subject)
«
Reply #93 on:
November 24, 2005, 02:55:59 AM »
wow... even though those screenshots are great, i'm even more stunned by the one you put in your signature, that one is amazing!
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if i got smart with you... how would you know?
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #94 on:
November 24, 2005, 04:41:12 AM »
Wow, glad you guys like my sig!
To Shady: Hmmmm.. never had anyone say my maps are too detailed. Well, I don't think I see exactly what you see, maybe if you pointed certin aspects out that seem to bunched together I can see what I can do, but I prefer to keep things bunched together unless it's in a battle area.
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
(No subject)
«
Reply #95 on:
November 24, 2005, 04:55:07 AM »
The second screenie you put up recently, with the 2 monsters shown, IMO there's just too much going on. I dunno, maybe I'm just not used to seeing that, so it's not something I like, meh, it's your game, just thought I'd comment
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #96 on:
November 25, 2005, 03:28:34 AM »
Mini-Game Update. Read first post for info.
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Archem
One, one too many schizophrenic tendancies
Global Moderator
Over 9000!
Posts: 15,012
I made a fortune in toothpicks, but I lost it all in a fire.
(No subject)
«
Reply #97 on:
November 25, 2005, 02:34:46 PM »
God. I want to play this. Plus, it wouldn't be a bad idea to see what I should do with my ABS game (when I get started on it). Don't worry. I won't steal any of your ideas (unless they're a neccesstiy, like the guns and ammo thing) or programming. I'd have more fun figuring that out myself. Mostly and to the point, I MUST play this game!
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #98 on:
November 26, 2005, 02:28:38 AM »
Well, progress on that demo is still continuing, and I've completed all the scripting of the outer castle and town of Everwood, so all that's left is the inner scripting of the castle and the dungeon scripting. I've also finished the jumping system, and the running system. After the event below, the jumping system will be unlocked, and you can jump over various objects. The catch is that you have to be running while you make the jump. Nothing hard to do at all, the run and jump that is, but it adds more to the game then like most games where you just walk up to the object and press a button.
Below: A stream of events that have taken me HOURS to do. Course, part of those HOURS were spent making custom crap for the falling tree animation. I don't wanna blow to much of this so.... actually, now that I think of it, I don't wanna say another word about it. I think it's a funny script and this would totally blow it all, so yeah, was gonna post pictures and stuff but I don't think I will now.
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neb87
Zealot
Posts: 627
game looks good
«
Reply #99 on:
November 26, 2005, 02:37:32 AM »
screens look good, i will enjoy the demo when it comes out
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #100 on:
November 29, 2005, 03:32:26 AM »
Not much to update. Just had my cousins over to test for bugs. I'm glad to say that they didn't find any, but they did face some slowdown every time the character sat down, so I'll most likely take that out untill I can find a way to lessen the slowdown it generates. In the mean time, I've been screwing around with a brand new chipset I made.... or sorta made. Parts of it I made, but most of it is complied from other various chipsets. Soo... tell me what you think. It's an Ariel city. I'm planning more on it being a secert town rather then a place to fight, or perhaps make this the Arena I talked so much about... so yeah. It's 'kinda' in ruins.
And, what do you guys think of this midi? I was thinkin of using it here because of it's serene (sp?) feeling.
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Black Massacre
Zealot
Posts: 591
I did it for the cookie.
(No subject)
«
Reply #101 on:
November 29, 2005, 03:37:48 AM »
Damn thats good. Makes my games look like ****.
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ZONIC.
Member
Initiate
Posts: 71
:P
«
Reply #102 on:
November 29, 2005, 09:01:44 PM »
lol -.-
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Omegadestroyer7
Random Guy
Associate
Posts: 226
what are you, CIA, FBI, aliens, who cares?!
(No subject)
«
Reply #103 on:
November 30, 2005, 03:30:51 AM »
<___< well, i do like the music, i'm not sure if it;d go with a ruined town, but then again, i've only seen two screens of the town, i kind of imagine it as being like the floating city (Exire, i think) in Tales of Symphonia.... but that's just me.
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if i got smart with you... how would you know?
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
More Screenies.
«
Reply #104 on:
December 01, 2005, 11:33:37 PM »
Well, has anyone played Illusion of Gaia? Because if you have, you'll know where I got this idea from:
The floating island will be a ruined town. In the center of this island will be the townsfolk. There will also be four paths leading left, down, up, and naturally right. The path going up takes you to the temple, but the temple has been sealed off. You must take the three other paths (left, right, down) to unlock the seals on the temple. Those paths will have monsters lining them and etc.
Monsters: Exploding Phantom, Barrier Dragon.
Small cave with an underground spring.
Which way.... Which way....
Again, the barrier dragon, one of my more annoying enemies.
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Charas-Project
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Pact (Oath ABS)