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Wolf's Gaze
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Topic: Wolf's Gaze (Read 26699 times)
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #15 on:
November 20, 2005, 11:25:23 PM »
Probably the easiest way to fix that would be to have two Common Events, one with the key input that turns some switch ON and the activation switch OFF, then the second event, which would be activated by the switch in the key input event, would execute the dashing code off, then turn the first activation switch ON and the switch for that event OFF.
EDIT: Tried it out, and it seems that that method fixes it.
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Initial Chaos
Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #16 on:
November 20, 2005, 11:52:12 PM »
Doesn't seem to work for me...
EDIT: Nevermind, your method still doesn't work, but I made one where the paralell process event pauses for a few seconds.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #17 on:
November 21, 2005, 12:45:40 AM »
It should look like this. This is from the dash system in my game Pact and it's practically flawless.
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Black Massacre
Zealot
Posts: 591
I did it for the cookie.
(No subject)
«
Reply #18 on:
November 21, 2005, 12:48:43 AM »
I would play it unfortinully i don't have rpg maker.
It sounds good though.
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DarkFlood2
Back from the dead.
Zealot
Posts: 778
(No subject)
«
Reply #19 on:
November 21, 2005, 08:49:52 PM »
That was great! I liked how you put in the humor. I look forward to your next demo.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.
Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #20 on:
November 23, 2005, 10:28:47 PM »
Screenshots of demo 0.2!
A little bit deeper into the acrobatics system.
Climbing down a tunnel!
Well what else would a jumping dragon say?
Boulders falling down the mountain!
What? You think I'd forget monsters!?
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Leon_1990
Exemplar
Posts: 1,408
(No subject)
«
Reply #21 on:
November 23, 2005, 10:32:22 PM »
hmmm...Needs more salt...
nice screens, but they're a little bare. Try adding some flowers, or extra patches of grass on the outside.
and some varying grounds in caves.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #22 on:
November 23, 2005, 10:33:28 PM »
Nice mapping!
Edit- I agree with Leon... but I didn't say it at first because the last time I tried to help someone make there maps better......
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Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #23 on:
November 23, 2005, 10:37:44 PM »
Yes I know. I'm okay with a harsh critic unless their reason to criticize me is crappy.
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coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #24 on:
November 23, 2005, 10:45:32 PM »
Yaaay! The dragons jump off the bridge! Can't wait for demo 2!
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #25 on:
November 23, 2005, 10:47:04 PM »
Well, here's a few tips from me:
First, your plains areas are fine, better then fine in fact. They could be a little bit more compacted with detail, more flowers and trees and etc, but over all good.
Caves, this is pretty common. Most people will put huge chasms in the cave and a few spires that jet out. By the looks of things, and I can't tell if this is true or not, you only put spires where you have an event or a place to go to. But remember, you can always put a spire there just for the hell of it, rather or not your character can jump to it. And also, instead of using the tile to paint the edges of the cave walls, go through and use the seperate tiles. Adds less squariness.
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Bluhman
Global Moderator
Royal
Posts: 4,977
Demo Ver. 0.2 is OUT!!!
«
Reply #26 on:
November 26, 2005, 06:35:49 AM »
Hooray!
Here's the now fixed version! Huzzah!
Features-
-Goes up until you reach the arvil tavern
-Counterattack system tragically removed, but instead replaced with a charge attack system.
-Demo-end screen added!
-As shown in the screens, a bit more jumping involved, climbing down tunnels, and dodging falling boulders.
-Osdray now has another special skill, though you might not acheive it within the timespan of the demo.
Fixes-
-Fixed the run-bug
Questions that were asked; not very frequently, though, but worth mentioning-
Q: OMGWTFBBQ!!!!1 1 M00v Sl00! U suk!
A: Alright, calm down. To move faster, simply tap the shift key once to start running around!
Q: Hewwp! How do I use the charge system?
A: 1: only one character has the charge system. You might not have that character. Other than that, all you need to do is select the charge option from the battle menu, then wait a certain ammount of turns (By doing something other than attacking.) Then, when you feel like it's been long enough, attack, and a released attack will be launched at the selected enemy, dealing great damage!
Have fun!
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DarkFlood2
Back from the dead.
Zealot
Posts: 778
A suggestion...
«
Reply #27 on:
November 26, 2005, 05:16:41 PM »
I like the dash system, however I think it would be better if you couldn't dash forever and ever. Make it so after a while you return to normal speed and have to wait for your dash to erm... recharge.
That would be good for like an are where you have to hide alot and it would stop people from trying to run away from every encounter possible.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #28 on:
November 26, 2005, 05:42:07 PM »
or better yet, a holding dash system.
-Downloading Now-
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DarkFlood2
Back from the dead.
Zealot
Posts: 778
AACK! FATAL FLAW!!!
«
Reply #29 on:
November 26, 2005, 06:20:50 PM »
I downloaded your new demo, but you start out with yourself saying "And that's how the cookie crumbles" or something like that.. Then it says the end and takes you back to the start screen..
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Zeex - Level 70 Undead Warlock, Burning Legion Server.
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