Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Off-Topic
»
Archive
»
Old Game Discussion
»
The Genian Conflict. Status
« previous
next »
Print
Pages:
1
...
5
6
7
8
9
[
10
]
11
12
13
14
15
Author
Topic: The Genian Conflict. Status (Read 31944 times)
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #135 on:
December 12, 2005, 04:59:16 AM »
I CAN do some of the Battlesets......
If you wanted, you could Maybee send me a Bare bones Battleset,or a template of the main characters, and I can Edit them Into Finishing.....I can Align them as well..... Not to Mention Finishing touches......I dont want to dump more work on you than youre willing to do....
What I meant by "Plays like Final Fantasy" is that The Classes I HAD chosen, And the Abilities Entailed With Them were reminiscent of A FF title.. and the Condition/Status Changes are all besed on the Ones Familiar to FF games.....Also, The Story Progression, as it unfolds, are very reminiscent of what you would see in a FInal Fantasy Game......
My brain is geared away from the FF now though....
The Chronomancer thing sounds like a bigger step then it actually is.....Along with Black Magics, Like your standard Fire/Fira/Firaga I was going to throw some more specialized spells dealing with time/space themes.....
Alot of People hear "Time mage" Anbd think immediately......Haste....Stop ...Slow..
But the story line plays out, in a Non linear format, Jumping around from Chapter to Chapter.....Alot of Flashbacks, Flash-forwards.....And Rich with Cutscenes..... So the Chronomancer will help aid in the progression of this aspect of the story....
Secondly......Think Physics.......Time and space, of course go Hand in Hand...."Time" is really just an abstracted measurement of Space.....
My "Chronomancer" Commands Magic Relative to Time and Space.....So I am open to new kinds ofd offensivemagic....
were talking quantum physics.....Sub-atomics.....matter displacement......but adapted into a Fantasy-Friendly Spell....
(Its sad, I actually have thought about the Scientific theory to back up the Existance of Magic in the Game world.....)
Logged
Ryos4
Only with time and effort will good results be produced.
Zealot
Posts: 533
(No subject)
«
Reply #136 on:
December 12, 2005, 06:32:12 AM »
Your getting dangeriously close to the whole idea of alchemy, the magic that involves science. lol. And chrono does mean time. So what do u expect people to think.
And the way i see it, time really cant be measured in the real sense. You can try to describe it, try to measure it, but no one yet to my knowledge knows what time can be described as.
Anyway, you could add gravity spells and comet. You could add a spell that skips the enemies turn, call it time gap or time skip. If that is possible. If you decide to make him have space magic, you could use spells like reverse gravity.
You can make the non class battle characters first. And make all of the previously wedge characters battle sets. I rather not make a non human battle sets.
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #137 on:
December 12, 2005, 07:21:06 AM »
Good point with the Alchemy......Something to consider for Ability Names.....
The reverse gravity thing is cool....I like that Idea.....
I wanted to Have A Microcosm spell (Teeny tiny Black Hole)
Time, In the sense that we experience is a strictly perceptual thing.....this is proven in E=mc2....An astronaut in space for 6 months can come back and Have missed Years, Or weeks.....However, Time in the Mathmatic sense is a term used to desrcrib Large-*** distances......and is a constant........its like Pi in a way....or Km/h....Its a Multiple factored Unit of Measurement....And this is fact.......Hence, Time does Exist....
(heehee...not trying to sound preachy, but I often have this discussion with a buddy of mine over "smoke-breaks" at the shop.
Alchemist sounds Cool.....So Does Chronomancy....
Every Character has a Secondary set of specialized skills, So I can have the character use both....that would be Kickass.....
So I'll make the Neutral B-Char Sets....And All of the Non-Human ones........is that what youre saying? Thats cool, But if youd Like more or less work, Let me know.
Logged
Ryos4
Only with time and effort will good results be produced.
Zealot
Posts: 533
(No subject)
«
Reply #138 on:
December 12, 2005, 08:37:19 AM »
Your just saying time is a way to measure movement. And if that was true then you would be able to measure movement both ways. In which time would have to go backward. Which is not possible. However this isnt always true. It is possible to see back in time over vast distances. Like if you use a very power telescope. If you look at an object 1 light year away, you wouldnt see it as it is but as it was 1 year ago. Though viewing and going back is much differnt. I rather not get into deep discussions about this kind of crap because i got finals now and i rather not waste brain cells, or time on this.
If your gonna make the charset, i suggest using Insane Jp Template and not the one you edited. Cause if made larger, you would have to do alot of editing and it wouldnt be even looking. And probably use my charsets as a base, and copy and paste alot of it. I suggest using paint cause using idraw on such a small scale is pretty much pointless. And makes you use too much effort on something that can take only mins. Oh and if your planning on it flowing good you better not do any large scale editing to the way they look, none at all would be best.
Oh and about the gunner, unique style guns or like modern day weapons. And it would be interesting if you could make an idle stance, and attack animation thats different for each character. The the other animation can be the same, but differnt will make the game more interesting. That is what takes me so long to come up with.
Oh and i got a final on monday, tuesday, and friday. So i might not be able to help you much this week. And next 2 weeks im gonna be at home, so i wont have this website on my fav list on the other comp, so you might want to email it to me, or i wont be able to help you at all. Either that or just dl aim for the 2 weeks, it dont matter, i just dont like msn.
And if your gonna use alchemy, its gonna be quite a deal to make the system work. Because, in alchemy, you can only use what is around you in the surroundings. Kinda like a geomancer. Which would screw the characters at some points. Like if there in an artic area, where all the monsters are ice based, the alchemist could only use ice based attacks. Which wouldnt make him a very good class to lug around.
If you want to, you do all of the battle sets for vagren, and lionel. And i guess the rest for Abell. I feel like making the the rest of sylphe and nigel. It would be so much easier if you got 3 more people and we each did one character. That way they would all look original to a certain extent, Allow them to adjust the costumes as they see fit. To make it like the class system in FFX2, where each character has a look for each of there classes, non of them the same.
Doing all these char and battlesets make me want to do my own game again. lol. Or atleast start up on my manga again. W/e. That is what i call ranting.
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #139 on:
December 12, 2005, 09:05:22 AM »
do whatever you feel like doing man....youre a big help either way.......
Perhaps I should Start a Thread, seeing if there are any other spriters who would like to get in on the Action....For the Sake Of B. Characters.......
I'll get Vargas and Lionel Going using Jp's Templates, very soon...Im mapping out the World of the game right now, so Ill finish that first.....Im looking forward so seeing what you can come up with for Nigel And Sylphe...
Sometime soon Ill make a Request Thread for this Job....you are right....Its too big a Job right now with just You and I...we need more Spriters...ones that are good.
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #140 on:
December 12, 2005, 04:27:21 PM »
The Town Chipset Edit I made for the Game
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #141 on:
December 12, 2005, 04:30:11 PM »
And the Mountaintop/Winter town
Logged
Ryos4
Only with time and effort will good results be produced.
Zealot
Posts: 533
(No subject)
«
Reply #142 on:
December 13, 2005, 12:09:29 AM »
I have time on wednesday and thursday to do battle sets, so im gonna make Nigels Warrior and maybe his summoner. Im gonna finish him first. Him being my favorite character thus far. Though his charset is a lil fucked up, when he walks up his cape doesnt move. You might wanna fix that. I might change the look of his warrior a bit.
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #143 on:
December 13, 2005, 02:46:38 AM »
no problem........im looking forward to it
Logged
Ryos4
Only with time and effort will good results be produced.
Zealot
Posts: 533
(No subject)
«
Reply #144 on:
December 13, 2005, 03:59:36 AM »
I edited the cape and the warrior helm. For nigel.
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #145 on:
December 13, 2005, 04:12:22 AM »
I really Like that Helmet.....
Ive included the Mountain Bridge Chipset Ive made/edited....
after this Im not posting any more chipsets....I gotta keep some suprises.....Ive since edited some new treats into my other maps...
I now Have 5 Custom Chipsets made.....yay
Logged
Ryos4
Only with time and effort will good results be produced.
Zealot
Posts: 533
(No subject)
«
Reply #146 on:
December 13, 2005, 06:30:29 AM »
Heres what i got so far for the warrior. The second set is alraedy done.
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #147 on:
December 13, 2005, 06:54:29 AM »
sweet....The helmet looks radical as a Bchar too
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #148 on:
December 13, 2005, 10:19:31 AM »
Ive figured out alot of the Coding that previously eluded me....
Ive Got the World Map for the First Chapter/Demo Complete, and Ive got smaller maps and and Working on a town, Linked up...
Ive started doing all of the Abilities from Scratch...Not all of the Animations are done....(Not nearly)
But nonetheless......
The Gemini Strain, Is running...The Battle System Works....
I still have yet to figure out how to program in the last resort attacks, If anyone who is any good at coding could lend an Ear, and some advice that would be super.....
The Summon Abilities arent coded as in-depth as Id like them, But for now theyll do.....
But the Game runs, Allthough Bare-boned right now.....
The Maps are looking really nice....Ive suprised myself with them.
By Late Dec/New Years, Ill probably be looking for some beta testers for the Demo.
FahkYeah
Logged
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #149 on:
December 14, 2005, 01:01:39 AM »
Does anyone Have any Ideas for Unique Vehicle Ideas? Im looking for....Unusual
Logged
Print
Pages:
1
...
5
6
7
8
9
[
10
]
11
12
13
14
15
« previous
next »
Charas-Project
»
Off-Topic
»
Archive
»
Old Game Discussion
»
The Genian Conflict. Status