Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Game Creation
»
Requests
»
Tutorials
»
Arena Battle
« previous
next »
Print
Pages: [
1
]
Author
Topic: Arena Battle (Read 2387 times)
neb87
Zealot
Posts: 627
Arena Battle
«
on:
December 13, 2005, 06:33:54 AM »
/Arena battles
Have you every wanted to make a training arena/mini-game for your game, well you came to the right place.
First of all decide how many levels you want.
Decide if you want to have a different monster for each level or like the same monster for every 5 levels, but make there stats better every time.(For me I used 88 different monsters for my training arena)
Alright if you have got that done then next you will need to set the stats for each monster so each level will be harder then the last.(so far this should be easy)
Now design your map with ether one giant event with all of the levels in it or for each level you will have to go to a certain area to play it.(The on giant event will not be covered in tuturial)
In my map each sphere is a different level.(A lighted sphere shows that you have beaten the level before it [Which makes it open to use]and a darkened sphere shows that you havent beaten the level before it)
Now for the hard and time consuming part the codeing. Here is the codeing for my level 1.
Make a event called Level 1/action key/same layer as hero
Have a message saying something such as You are in training level 1, a message saying Do you want to battle?/Have a choice of yes/no
If you choose yes then make a battle with level 1/victory hand-message you have beat level 1, Training level 2 is now open/trade 2 events blev2 with wlev2 and blev2b with blevwb/switch: level 2 is on
defeat hand-message You have been defeated/change party exp -5
end hand-heal party
If you choose no you will exit to map
End-message plesae come back again
Make a new page switch level 2 must be on/action key/same level as hero
Same as first page but take out the 2 event swith and messages about you have beat level 1 and level 2 is open and replace it with you have won.
If you lose you will lose the same amonut of exp points that you would have earned if you won, instead of dieing. I traded the dark sphere with the light sphere for level 2, after you beat level 1.
Now for Level 2.
This event will be very simailer to level one but there is a swich branch now in front of every thing that says swicth level 2 must be on.And rest is same but use the next level numbers where needed.
(if switch level 2 is not on nothing will happen when you click on this event)
Now to make it so you only use one person of your choseing to battle. Just make a guy you have to talk to get in and make him ask you who do you want to battle?(heres the code)
There is pretty simple just have the guy have 4 chioces(your 4 charas, that you use in your game) For a example i will use char a,b,c,d. If you choose char a put change party remove b,c,d and same to other chars but have every body but them removed.
"How do i get them back on my team"
Just make a event if touched by hero you will change party recieve a,b,c,d, by exit.
Now for the last but important parts of this system, saveing your progress(so u can go back any time and be at the last battle you beat)Here is my code(this is not needed if you dont have a light or dark thing like i have or something like it)
Just make one event parralel process with a lot of branches. For a exmple If level 2 is on then swtich 2 events(blev2 with wlev2 and blev2b with wlev2b)This will show what levels you have beaten but not needed becuase the level will still be open but the sphere will be dark instead of being lighted.
Hopefully i covered the basics of it.
{NEB87}Sorry for any bad spelling and grammer.
Logged
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #1 on:
December 13, 2005, 07:59:22 PM »
I can understand this entire thing because of it's easiness, but the way it's written, I'm not sure everyone else will.
Logged
Most Recent:
________________________
Old Stuff:
AsakuraHao2004
RAM-TORTOISE!!
Exemplar
Posts: 1,623
AIM: dakutenshisdemon YIM: desimodontidae
(No subject)
«
Reply #2 on:
December 13, 2005, 08:40:43 PM »
I get the overall gist of things.. It's a good idea, I want something like this, although I'd probably heavily modify it, perhaps with a CMS screen, and with C/ABS battles.
Logged
AKA Desimodontidae. If you're seeing this profile, Im probably at school.
If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...
Dashman
Just too cool for this planet
Associate
Posts: 237
i like food
(No subject)
«
Reply #3 on:
December 13, 2005, 09:50:48 PM »
I'm not sure if I'm using it, but it gave me a really good idea. Thanks for the starting point.
Logged
neb87
Zealot
Posts: 627
THANKS
«
Reply #4 on:
December 30, 2005, 09:14:31 AM »
Sorry it toke so long to repley forgot about this.
Thanks for all of the replies that what i was going for something to get people thinking about new things into there games.
opps i kicked my own thread
Logged
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
Tutorials
»
Arena Battle