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Originally posted by Leon_1990How can an unmoving panorama Be disorientating?....I can't say much for this "game" either -_-"
I general I'd say I agree 98% with Grandy's post above.
Originally posted by Grandyquote:Originally posted by Leon_1990How can an unmoving panorama Be disorientating?....I can't say much for this "game" either -_-" Doesn't matter how much you walk, you sem to never leave the same place.
sounds boring without a point, to be honest.
How can an unmoving panorama Be disorientating?....
I can't say much for this "game" either -_-"
other then the fact that you've got more colors then 8-bit, everything about this screams 8-bit.
Why don't you do something more like a weak ABS rather then use the DBS? Like Zelda or something without all the cool weapons. I think split screen battles will take away from the "fun" of doing the puzzles, and will make things a lot longer to play then ABS would.
Yep yep so true.Your mind man can get lost, confused, and caught Up in fighting in a split screen that you forget how to do the damn puzzle in the first place.That was some bull but I do agree a simple abs system should be made, it would also add more challenge to the puzzles due to the fact that monsters can interfere with finishing the puzzle or it could add a survival effect where your low on life and your running around and away from monsters, and slowly completing the puzzle so you can enter the next dungeon and be safe for a little bit.
This game sounds like it would be fun for the few people who like rpgs for roaming around in dungeons, but the truth is, most people don't.The whole concept of collecting items and solving puzzles seems kinda pointless to me, and all of this is for what, to 'beat' the game. In a normal rpg, you collect items and solve puzzles to yes beat the game. But really, in doing so you're progressing with the story, which is what usually drive a game. Puzzles, treasures, and things like that are built on top of this to enhance the gameplay. There are also games based on gameplay, like megaman, and any action game, but the gameplay on them is really boosted, and have a lot more to them then simply dungeons and items.So going around dungoens for the purpose of collecting items is going to be very boring for most people. If you still want to keep a 'simple story', you're going to really have to boost the gameplay. Lots of minigames, a cool battle system, better maps, and some cool scenes.
Dunno looks a bit odd. I rather play it then judge. So linky linky.
But if the gameplay is solely based on the massive amounts of varying puzzles thats fine with me, so long as the author did not intend it to be a front runner, and doesn't boasts about it.Just think of the game as a brain teaser not something you can get absorb into and lose your life in it.
Looks and sounds crummy, do what meiscool said try a weak absi dont think il even bother downloading
So a good number of you are suggesting that instead of perhaps making an average and complete game, he waste his time making a shitty game that won't be finished. Quite the trade-off there.