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Star Wars: Knights of the New Republic
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Topic: Star Wars: Knights of the New Republic (Read 9462 times)
Dominicy
All men play on ten!
Leader
Posts: 2,852
(No subject)
«
Reply #45 on:
March 05, 2007, 03:36:37 AM »
you know, just a few days ago I was saying to myself.'hehe, I remember that star wars game' while watching a commercial for somethin' then I thought,'wonder how that's going?'
can't wait to see next demo
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lazyeyesmoker
Footaay
Initiate
Posts: 70
get at me on aim - Footaay
(No subject)
«
Reply #46 on:
March 05, 2007, 10:12:07 PM »
Can't wait for the next demo. Keep up the good work.
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DarkLordYoda
Member
Initiate
Posts: 22
Star Wars Fan
(No subject)
«
Reply #47 on:
March 07, 2007, 10:42:23 PM »
Another rpgmaker site has hosted my game,
heres the link:
http://www.phanxgames.com/pxg/projects/view.asp?id=1094
Update:
Ive created basic battle char in battle generator. They seem to be working well
Ive also written in a really lame excuse that lets you use luke lightsaber during the demo.
working on the star wars roll up but Im running into ALOT of trouble there. Im creating the roll up in windows movie maker, and the pan down is in rpg maker so theres a weird transition there.
possible release date for the new demo:
in the mean time check out some new screen shots:
first week in april
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the power of the dark side, Underestimate not.
SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
(No subject)
«
Reply #48 on:
March 08, 2007, 04:30:00 AM »
My review:
Programming: I like the character customization. Male or female hero, a simple choice, yet a good feature. Of course I had to name her Sai'Kar. The choosing feats / skill points / jedi powers thing is a nice touch too though I'll admit I would have been totally lost had I not played KOTOR.
While creating a character I hit chose the "back" option to see what the classes were again and it crashed on me. Talking with Luke also crashed me since I talked to him from the left rather than the bottom. You REALLY need to put an "ignore impossible moves" check on those move event commands.
I feel like a putz for not choosing security. Why can't you use violence to open locked boxes, anyway? :p
Graphics: Star Wars-ish, but limited. Some of the areas just seemed too big and undetailed, like the huge ship corridors. Put some more time into making them look interesting somehow. Maybe more bodies or wiring or something?
The escape pod sequence, while basic, was still extremely awesome. It's very hard to properly do action in RPG Maker but I'd say you pulled it off nicely.
I liked how when I took the basic clothing off I was running around in my undies, hah. Different clothing graphics for different armors is great; keep that up!
Battle characters for your hero would be nice though I understand why it would be hard if you've got different clothing sprites. Other than that things were cool: blasters and laser swords, yay.
Music: Jouous Star Wars in midi. That's all it needs. Battle effects sound great too, from the blaster effects to lighersaber swings.
Characters: Since the main hero is customizable, you automatically win points here for having a cool hero. Corik seemed to be sort of a goon, but that's okay. He's just a random solider anyway.
Story: Okay, I liked KOTOR too but did you need to rip off the ENTIRE opening? :p Still, if you promise to mix it up a bit, I'm all for it.
Battles: Fun. I like very much how the feats and jedi powers you choose give different abilities and how you make them useful in combat. That sort of customizability will really make this game shine. And heck, shooting blasters is just a good time.
Overall: Too short! I'm hooked, heh. I want to see the fate of poor Jedi-to-be Sai'Kar! Put a bit more time into mapping and maybe make the choosing abilities list easier to read and this will be solid gold.
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j_master
To KOOL to describe
Associate
Posts: 105
the doctor said i'm special!
(No subject)
«
Reply #49 on:
March 08, 2007, 06:29:47 AM »
awesome!
you could improve the maps though.
(ha ha ha owned!)
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what do you get if you cross a monkey and two more monkeys?
Three monkeys!!!!
yay for monkeys!
Shamefeeder
...I'm not very inspired right now... I'll think of something...
Initiate
Posts: 18
(No subject)
«
Reply #50 on:
March 08, 2007, 05:07:34 PM »
I love star wars, and this game looks really good. I started working on an RPGXP game a long while ago called "Knights Of The Old Republic III: The Under Wars." I didn't finish it. I don't think I want to now... Anyway, although I can't play the demo yet (driving me nuts), because I'm still trying to get RM back... This game is going to be soweet.
BTW, If you need me, I will sprite. Yes, yes.
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If you just wasted your time reading this pointless signature, you're a lot like me.
DarkLordYoda
Member
Initiate
Posts: 22
Star Wars Fan
(No subject)
«
Reply #51 on:
March 08, 2007, 09:37:36 PM »
first, Im glad you enjoyed the game.
second, well unfortunaltely we move straight from the mon calomaria cruiser(endar spire) to coruscant(taris) lower cities and the gangs are not letting anybody out. However the plot will be a little bit more original later, this beginning is more homage to the first amazing game.
working out some of the bugs now. Ill check back in soon.
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the power of the dark side, Underestimate not.
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Star Wars: Knights of the New Republic