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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
Eh, that map is very lacking. I can understand your desire for open space for the gameplay, which is good and something I often have trouble with... but come on. From the looks of things, your map consists of two different wall tiles and two auto tiles. You should really put in some objects on the floors and walls, and liven things up with a varying floor tile. If you're going for an ancient temple look, then add some urns/vases, torch stands, wall paintings, etc. If you want ruins, then add cracks, statues, vines, etc.
I know you said you're looking for a chipset, which could very well mean that the chipset you're using right now isn't the one that will be in the finished game... but saying something on the lines of "These arn't the graphics I plan on using" then posting a map isn't exactly orthadox.
You did a good job at sectioning off each room and connecting them with long halls. Making the long halls into stair ways would make them seem less like... long halls haha.
Also, round shapes are better than square ones.