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Originally posted by aboutasoandthisThe "Guy" who makes "The Way."
Originally posted by aboutasoandthisOh. Well if that's the case.The Way is a semi-famous RM2k Game. It is made up of a whole bunch of episodes. It's about a guy named Rhue. In the games World, the biggest religion believes that there should be no towns and that people should spend there lives traveling.Rhue was a settler as a boy, but he had to become a "Wanderer of the Way." One day, a pack of Evil looking beasts attacked his hometown "The Landorin Stretch."A lot of people were killed. He saw his girlfriend at the time get thrown into the river. Landorin became infamous because there were no real survivors there.Rhue spends his time "Wandering the Way" looking for his lost girlfriend. At the same time, you'll see a creepy murderer has been following him.The plot is actually very well done. Lots of plot twists. It's full of minigames like the main one "The Plunge" which is a strategic and customizable form of Rock/Paper/Scissors. It even has some 3D graphics.Enough preaching. The main site is here: http://www.crestfallen.us/ They've even re-released it with easier versions.
Originally posted by drenrin2120haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.
Originally posted by Meiscoolquote:Originally posted by drenrin2120haha, I guess I worded that odd. What I mean is that it's a lot of coding so that the materia you equip is remembered, you know? So like, you equip a Fire Lv1 materia, by setting off the right switches and variables, it has to "remember" what number slot it is equipped to, to whom it is euipped and that it's a Fire Lv1 Materia equipped. And yes, I check that through a series of Conditional Branches.Maybe we have different ideas of what 'a lot' of coding is, but remembering what is and isn't equipt shouldn't require much coding. Like, in my game you can equip different spells and stuff as well, but that wasn't hard at all. What will be hard is making the menu to equipt the stuff.
Originally posted by aboutasoandthisMeis is kindof right. Why don't you just do this?Variable:SamsonMateriaSlot1: (whatever materia #)Then just write the matching numbers down. Unless your trying to get it the materia to stay with the weapon, even if it's not equipped to you.That was not supposed to be a smiley. Fixed.
Originally posted by MeiscoolIf you ever need help, just ask. I won't do stuff for you, but I'll point you in the right direction.
Originally posted by Jeklooks AWESOME can you send me the demo or maybe the finished copy. just send sumthin to clow911@hotmail.com plz. www.narutofan.8m.com is my homepage for info on my Rpg named Jek Rpg