Click here to join us on IRC (#charas on irc.freenode.net)!
Originally posted by drenrin2120Double post I know, but check it out!Red: Summons (ex: Bahamut)Blue: Materia Support (ex: All)Green: Support Magic (ex: Heal)Yellow: Offensive Magic (ex: Fire)Purple: Attributive Magic (ex: High Guard)
Originally posted by MeiscoolDo you know how Shadow Hearts Steller charts work? It's like.... you can only put healing spells in certain slots, magic in another, and support in others.Perhaps you could add something like that. Each weapon would have different slots as well as the number of slots.
Originally posted by aboutasoandthisWell, I don't really like Meiscool's idea. I think it sucks. That's just me. When you use elements like that, it's really hard to put in strategy. Have you ever heard played Rudra's Treasure? In that game, you could only have elemental magic, and stat boost magic. It had a "word" based system that is similar to this combining system. The game was really hard because your opponents had extra strategy that you couldn't have. Cause of this game, I HATE element based systems.At least with materia, you can put in double-attacks and stuff. You know, I'm thinking about using something like the Materia system in my game (Laughs Maniacally). My thoughts.
Originally posted by aboutasoandthisWhen you use elements like that, it's really hard to put in strategy.
Originally posted by MeiscoolSure. Do what you want. You could even expand that too. Like, if you have fire gloves, naturally you can't put ice or water in them. Or if you have a priest's staff, you can't put doom spells in it.As too the colors, I know it might be hard, but try to shift it away a bit from copying FF7 to much. That's why I suggested the elemental colors. I know it's hard because there are only so many colors... I dunno, maybe I'm just ranting. :p