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Metal Tears
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Topic: Metal Tears (Read 41818 times)
Fang_of_blades
Associate
Posts: 176
i'm hopeing to become a game tester/ game programmer.
(No subject)
«
Reply #30 on:
June 21, 2006, 12:04:19 PM »
thats good news
i want to try the demo soon as it comes out he he
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(done by the awesome Gamerman4 )
Robotam
Member
Exemplar
Posts: 1,346
(No subject)
«
Reply #31 on:
June 21, 2006, 12:49:30 PM »
I've tested the battle system myself.
And I can only say, well done. I've got no bugs to report and it was extremly fun to play.
I absolutely can't wait for the full demo.
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Whoo, whoo, whoo, whoo!
Revolution911
Leader
Posts: 2,057
I like to draw.
(No subject)
«
Reply #32 on:
June 21, 2006, 01:14:52 PM »
Quote
Originally posted by Desimodontidae
Nice story. Dont like the maps.
Rofl. Excuse my offbeat sense of humor.
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Lets fight, like gentlemen.
Red Oyster
Member
Initiate
Posts: 5
(No subject)
«
Reply #33 on:
June 21, 2006, 03:33:04 PM »
Love the graphic design.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #34 on:
June 22, 2006, 08:10:44 PM »
While people are testing the battle system, I thought I might as well post and explain how it goes.
For the most part of the game, battles will be random encounters. When you get into a battle, it goes into an ABS mode, and you must defeat all enemies to proceed (untill I put in the run feature). Once you do that, you gain exp and sometimes items.
In battle, you've got three main attacks. Skills, Sword, and Techs.
Sword: Basic slash. Does pretty much nothing. I'll probally put special swords in the game that do certain things, like knock enemies back or shoot projectiles, but other then that, the sword is just a hack attack.
Skills: For the most part, it's magic. Elemental effects do apply here. Water will do no damage to water, thunder will do greater damage to water, ect. However, a thunder spell won't always be better then a high powered fire spell against water, so remember that. You can however, equipt scrolls that by-pass magic hindering status effects, and potions that you can use to heal.
Techs: They are special attacks you can use with the sword. They include (and probally won't change, though they will be upgradable) a Whack Attack (knocks an enemy back, but only does half damage), Flare Strike (sends a fireball out of your sword. This can be "upgraded" in the game. By "upgrade" I mean change it's features. You can speed it up, but it will lose attack power. You can also make it to where if it hits an enemy, it keeps going instead of exploding on inpact, but it will also lose attack power for that.), and lastly: Flare Blade. Flare Blade sends out a huge beam in front of you that damages enemies from 3 to 5 times your normal attack swing. This can only be used when you have full MP, and costs quite a bit to use. It's wasted on a single enemy, so it's best used in many enemies are lined up in front of you. This has a knock-back effect as well.
Flare Blade:
Techs can be "charged" by holding them. The longer you hold the tech key (which is enter so that you don't have to move far from the shift key, which is your sword slash), the better the attack. You will start to glow when you attack mode changes.
Lastly in the game are status effects. I've only got 3 so far, as they are harder to code then you'd think.
They are:
Silence
While Silenced, you can't use magic. You can still use potions and scrolls however. If you're in the middle of a spell while silenced, the spell ends. If you are targeting an enemy with a spell, the targeting ends. That is why it pays to have fast reflexs, because it would be a waste to use the magic to cast a spell, then have it canceled while you're targeting.
Torrid:
Torrid basically means dehydrated. While dehydrated, you can't use any Flare Strike or Flare Blade attacks. If you're in the middle of charging, you lose your charge and revert to a Whack Attack. If you're in the middle of using the Flare Blade, I allow it to finish. Torrid can be cured using any potion or drink (meaning that an Antiode that would cure poison would also cure Torrid)
Poison:
Poison is a highly nasty attack, and will have you wishing you equipt a heal-poison spell or item. Poison presists untill it's drained you to 1 point of health. After that, it cures itself. It does 2 points of damage every second (1 every half second), but can really rack up over time.
All status effects will cure themselves automatically after a battle has ended. I believe status effects will add a large ammount of strategy to the game, because if you don't go into combat armed with a healing spell or anti-toxic for poison, and you get hit by it, you're basically screwed if you still have two enemies left to fight. This way, you won't just be able to bring your best spells into combat all the time, you'll have to bring one-time-use scrolls for enemies with silence, probally one potion at all times for healing/Torrid, and a healing spell for poison. Meaning, you'll probally only have 1 or 2 attack spells at a time.
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
(No subject)
«
Reply #35 on:
June 22, 2006, 08:18:50 PM »
cool.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #36 on:
June 22, 2006, 08:28:44 PM »
Nice
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Bluhman
Global Moderator
Royal
Posts: 4,977
(No subject)
«
Reply #37 on:
June 22, 2006, 08:38:26 PM »
Yay
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
Small Info Update.
«
Reply #38 on:
June 23, 2006, 07:41:39 PM »
More testing is being done. So far people seem to like my battle system, so I guess I'm going to work on getting more intro-beta-demos out to see how that is liked.
Also, I'm currently working on the custom shop system.
Buyable items so far include scrolls, potions, fruits and plants used to cure aliments, clothes (your character's looks will change when you equipt different clothes) and swords that change the variation of the Flare Strike.
I've got the Flare Strike all coded and finished (as in, all upgradable forms).
The three basic ones that you can buy include:
Force Bullet: Normal attack strength, moves at normal speed, when it hits an enemy, it knocks them back.
Piercing Shot: Normal attack strength, moves at normal speed, when it hits an enemy, it passes through them and keeps on going, meaning it can damage mutiple enemies at a time.
Quick Blast: Normal attack strength, moves at double speed, no added effects.
Other, better ones that combine these abilites (such as both high speed and knockback) can be found in the game, but can't be bought. Only one sword can be equipt at a time.
Armor: Wearing different clothes won't change much your stats, but they will help greatly. Different ones will increase your magic, defence, and attack by one or two points, but what's most important about them, are their resistances. The mage's gown will protect you against silence, and increase your magic, but nothing else. The desert cloak will protect you against torrid (unless it's an item that you eat, such as a bitter weed, which cures silence but causes torrid), as well as reduce damage from fire attacks.
Armor and Hair Dying Example:
Various things will do various stuff against various enemies. So yeah, varity!
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
(No subject)
«
Reply #39 on:
June 23, 2006, 07:57:28 PM »
This sounds very professional. It sounds better than a lot of the RPGs out there (excluding the high profile ones).
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
****ing DEMO BITCHES!
«
Reply #40 on:
June 30, 2006, 02:28:19 AM »
Alright guys! I have absolutly no idea if I did it right but...
http://rapidshare.de/files/24524717/Battle_Demo_MT.rar.html
PLEASE don't spam the projectile weapon. I have yet to make something that limits the usage of it.
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aboutasoandthis
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Posts: 1,915
Talking sucks.
(No subject)
«
Reply #41 on:
June 30, 2006, 02:52:38 AM »
I hate you. I hate you SO much.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #42 on:
June 30, 2006, 02:54:17 AM »
Can't download Rars?
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
(No subject)
«
Reply #43 on:
June 30, 2006, 03:03:21 AM »
Win friggin' rar ate my computer twice before because of the thirty day limit. Nomatter when I deleted the program, how many caches I deleted, the protection virus inside got out.
If you can tell me where to find a better RAR zip program please do so. Or please put up a ZIP file. I'm DYING to play this game.
If you don't "I hate, hate, hate.... hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate...
hate, HATE you!"
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
drenrin2120
Global Moderator
Sage
Posts: 6,101
(No subject)
«
Reply #44 on:
June 30, 2006, 03:05:24 AM »
Hm. I downloaded and am testing now. I find the battles surprisingly hard, but most definitely well scripted. Amazingly scripted. Some of the best I've personally seen in rm2k3. I'll give a full synopsis later.
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Metal Tears