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Alchemy Tutorial
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Topic: Alchemy Tutorial (Read 2994 times)
EXO Muffin
Acolyte
Posts: 466
Alchemy Tutorial
«
on:
July 13, 2006, 10:15:53 AM »
Hello, and welcome to my tutorial! As you know I haven't posted in...*looks and watch*...I have no idea, actually, but pretty freaking long. Well, if you are asking why, it's because I have a slow computer, the main page won't load for me, probably because of low bandwidth or something and because I use Internet Explorer, which sucks. :luvff:
Now, on to the tutorial! This tutorial is about how you can make some transmutation spells! Yay. Alrighty...
{By the way, any terms asterized,(in *'s) means you can replace that with whatever you want.}
_________________________
--------STEP 1-----------------------
Okay, first thing first. Open the database and go to Common Events. Make an event called "*Pyrotechnics*."
_________________________
--------STEP 2-----------------------
Go to Skills in the database, and make a skill called "*Pyrotechnics*." Make it a switch event that switches on "*Pyro ON*." Go back to the Common Event called *Pyrotechnics*, and make it an auto-start triggered by the switch, "*Pyro ON*."
_________________________
--------STEP 3-----------------------
Go to Items, and make an item called,"*Hydrogen Capsule*," and one called, "*Ink*." Make them both Common Items.
_________________________
--------STEP 4-----------------------
Go to the Common Event, *Pyrotechnics*, and make a conditional branch/fork that looks if *Ink* is in your inventory. Custom Handlers=A message saying,"*Not enough material*." Now, make a Variable Operation that sets "*Hydrocaps*" to the number of Hydrogen Capsules contained. Make another Fork that sees if *Hydrocaps* is zero. If so, then make it activate a message saying, "*Not enough material*." Make a new Variable Operation that sets the variable, "*Int(Pyro)*" to your alchemist's intelligence. Make a Variable Operation that multiplies *Hydrocaps* by *Int(Pyro)* and sets the product in variable,"*Pyro Damage*." Then, make a variable operation that generates a random number and sets it to the variable,"*Alchemy Chance*." Make another that adds your alchemist's level to *Alchemy Chance*. Now, create a Fork that checks if *Alchemy Chance*is *50 or greater*. If it is then go to step 5A. In the Custom Handler go to step 5B.
_________________________
--------STEP 5A----------------------
Then make it wait 0.0 seconds. Then show a battle animation of an *explosion* or something that can look like it's attacking anyone, if you get what I mean. {Optional:Make a Fork check if "*MonsterFireResistance*" if it is 1. No custom handler.Repeat with checking if its 1, then 2 ,3, 4,5, and 6. I'll explain later.}Then make it drop the variable, "*Monster HP*" by *500* {if *MonsterResistance* =1, if you wanted to do the optional thing, dropping the damage, as you go up in *MonsterFireResistance*.}
_________________________
--------STEP 6A----------------------
Make a Variable Operation in all of your monsters that sets the variable, *Monster HP* to your Monster's HP. Then do the vice-versa, and you should loop this somehow so their always the same. {For the optional thing, you have to set *MonsterFireResistance*, *MonsterIceResistance*, and so on, for EVERY SINGLE MONSTER. Yes, it's a hastle, and I wouldn't do it, but it'll make your game better.}Since you did this, it'll make it so when you subtract from *Monster HP*, it actually damages the monster's HP. Make it wait 0.0 seconds.Make an Item Management command that subtracts 999 Hydrogen Capsules and one that subtracts 1 Ink.Wait 0.0 seconds.Then make it turn the switch, *Pyro ON*, off.
_________________________
--------STEP 5B----------------------
This is what happens when you aren't a very skilled alchemist and you make the transmutation backfire! Tsk,tsk,tsk. :bad boy:
Now, make it do the same animation as before. Make it do 500 damage to YOU, though. {Optional 2: You could also make it take your limbs, or inflict you with a negative status condition, or something.} Wait 0.0 seconds.Make an Item Management command that subtracts 999 Hydrogen Capsules and one that subtracts 1 Ink.Wait 0.0 seconds.Then make it turn Pyro ON off.
And that's it! If you would like more tutorials then just say so.
Farewell!
Logged
Ladies and gentlemen,
this
is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca
lives
on the planet Endor. Now think about it;
that does not make sense!
the keyblade master
I need scissors 61!
Associate
Posts: 179
(No subject)
«
Reply #1 on:
July 13, 2006, 10:25:43 AM »
Sound's very nice, could be awsome with good BA and such...
Nice job, keep at it
(still hoping to eat u someday)
Logged
KH:TDR cp I: 100%
KHTDR cp II:45%
Archem
One, one too many schizophrenic tendancies
Global Moderator
Over 9000!
Posts: 15,012
I made a fortune in toothpicks, but I lost it all in a fire.
(No subject)
«
Reply #2 on:
July 13, 2006, 06:01:39 PM »
Heh. As simple as it sounds, I never thought to do that... Of course, I've never needed it...
BTW, it's {IMG}{/IMG}, but with [] instead of {}.
And:
http://www.mozilla.com/firefox/
It'll do you a world of better than IE/.
Logged
EXO Muffin
Acolyte
Posts: 466
Thanks!
«
Reply #3 on:
July 13, 2006, 07:02:01 PM »
Well, I thank you for your gratitude towards me.
Heh, you know, I wrote this at 4:00 AM? Yes, that late.
But there is an error. I forgot to make it subtract 1 Ink and 99 Hydrocaps from your inventory after it hits you or the monster.
I'll go edit that right now.
Logged
Ladies and gentlemen,
this
is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca
lives
on the planet Endor. Now think about it;
that does not make sense!
aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
(No subject)
«
Reply #4 on:
July 13, 2006, 07:55:01 PM »
I have something like this in my game, but it's more along the lines of a Mix skill. What you have works though. Good Job.
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
oooog
Space Cowboy
Exemplar
Posts: 1,105
(No subject)
«
Reply #5 on:
July 13, 2006, 08:04:58 PM »
Firefox is a douchebag towards I.E. I hate it, but I need to to access this forum. And I love you guys.
Nice tutorial by the way.
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Alchemy Tutorial