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Originally posted by chronomanWell The power went off on island so Io couldn't get on yesterday anyway here is the report.The time bar, scrolling through skills/items, and the selecting a character to attack with work fine but other than that it is a lag fest for my comp. the monster attack and death run at probobly half speed. The battle animations are slow and choppy. The characters idil stance works at full speed if there is nothing going on...on the screen. The numbers took a while to disapear and I wasn't able to move on to the next level, it would just play the music. Anyway I tried reducing the window size and it helped the battle animations but it still ran slower than an elderly person with one leg.My suggestion: Do not use on old computers.Anyway I hope that helps. I'll try to see if I can moive on to the next battle but the slowness is a disadvantage in battle.
Originally posted by aboutasoandthis You released the demo to the public. Now I don't feel important.
Originally posted by DragonBlazequote:Originally posted by EXO MuffinI probably wasn't paying attention to most of what you said, but why is it called a,"fully customizable," custom battle system? As far as I've seen, it has the characters,Ssryx'had,Yara, and Kyruto. It doesn't look adjustable to me.The reason I only have them three characters is because those are thee only three characters I have gfx for :pAs for adjustable, the battle system puts characters into the battle system depending on what three varaibles are, hero1ID, hero2ID, and hero3ID. I have hero1ID = 1, hero2ID = 2, and hero3ID = 3. Thus the party is Sry'yxhad, Kyruto, and Yara. If I would make hero1ID = 3, hero2ID = 3, and hero3ID = 2, the party would consist of two yaras and a kyruto. Also, I have a built in script that automatically sets those variables according to which heros are in your party, however, I sugest that it isn't used, because then you don't have control of what order the party is in (heros with lower IDs will be placed first in the battle order). That feature can be turned on or off by turning a switch (auto party set) on or off in the config common event in the cbs.So yeah, its customizable, you just need your own graphics. Name them hero1a, hero1b, hero2a, hero2b, etc. then just paste them into the charset folder. How you design your menu boxes is up to you, if you want to have the facesets of the characters on their menu boxes, you just add them to the menu box. If you want each character to have their own personal menu box, just make some with the names hero1menu, hero2menu, and paste them into the picture folder.Heres an example of what happens when I change the heroID variables all to 3. I didn't have to make any other changes, all the stats and everything got automatically set from the database.
Um...how do you change the picture coding to show your character's names and not the profile pictures of Yara/Srry'xxhad/Kyruto? Seems a bit hard to customize. Besides; how do you incorporate your battle animations, spells, backgrounds and such into it? It'd probably require so much new coding that it wouldn't have much left of the CBS template.