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Originally posted by DragonBlazequote:Originally posted by drenrin21203 heroes works for me DB, I never was too fond of 4 heros anyways. not too sure why, three seems like just the right amount. And BTW, you skipped over my question. lolLol sorry, I missed that one. You can transfer this cbs into your project. There are some limitations, if you have any common events in 11-70, you may have to move them to a differant spot. The cbs uses switches starting at about 600, and variables starting at about 500. If you use any switches or variables in that range, there may be some problems. All playable characters need to be in slots 1 - 20. Items that you want usable in battle need to be in slots 1 - 100. They auto-arange so that there are no gaps, but their order is the order they apear in the database. Skills are kinda wierd. The ones you want to use in battle need to be in sets 1-100 OR 101-200. There are two differant sets of skills, skills and special skills. Skills by defult show up in the skills menu, and specail skills show up in the special menu. There is no differance other than the menu they show up in. I did this so people can split skills if they want, like if you want char to have white magic and black magic, then another to have magic and summon, you can do that. You can choose which menu the set shows up in, just be sure that all the skills a hero knows are all either in 1-100 or 101-200, and not some in both.All animations need to be in the ID 1-500, I don't think this one will be a problem at all.You don't have to worry about re-adding skills or item. The cbs reads that from what the party has or what the hero knows. You will have to add what the skills do in the skill database.A thing you will have to go through and change is whenever a hero joins a party, you have to turn a switch for that character in party on. You only have to do this if you plan on using the party changing system. If you don't want to use that system, you don't have to worry about any of that. You'll probably want to name the variables that the cbs uses, or at least the important ones (ones used in skills and such) just so you know not to use them. I'll include a text document with all the variable and switch names and their IDs so it'll make it a bit easier.Obviously, you'll have to redo all your battles.It'll be some work, but you should be able to import the cbs into your project without too much trouble.
Originally posted by DragonBlazeLol, yeah, thats a bit too fast to test for lag. I have an AMD athlon 64 3000+ and it doesn't lag at all, I don't think you'll have a problem with a 3500 :p
Originally posted by EXO MuffinI'm operating an IBM Thinkpad laptop computer with A, C, D, and E drives; main drive is C, and have about 50 MB RAM. It's using Windows Millenium Edition.(ME)Could you re-upload the file? When I try to download it; it get's a 403(Access forbidden.).
Originally posted by EXO MuffinWow. All of you have such great computers. My C drive has only 4 Gigabytes of storage. Heh, it was only bought for a hundred bucks. If it didn't come with all of this pre-installed(some guy owned it before) stuff, and 802.11b CardBus LAN Wireless Internet Configuration Utility, which obviously eats radio waves; then I wouldn't have got it. Didn't even include a touchpad; just this little eraser thing, which is broken, somehow, and when it's activated; it jumps the cursor around the screen whenever you just touch one key.And yeah, I kind of need the update.EDIT: No, wait. It's working, now. It's a lot less laggy, but still takes 10 seconds for the ATB bar to fill up, ratioed to everything else, it's the same. I deleted all of the maps, items, skills, anims, and stuff that weren't used in the battle map, and it still lags. A LOT.OMGGLITCH!: I moved the bug events to behind the characters, and when Ssryx'xhad attacked it, he stayed there. And then I tryed attacking the bug, and it froze. I don't mean, like, all things halted. I mean, the battle's still going, but the ATB gauge isn't filling, and nothing's attacking. You fix glitch, now!