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Originally posted by I Have a SandwichAs for the gfx n such, many new games have great gfx, but what do they bring? "Hey, 360 looks so awesome! What game is it used in!? An fps?... Whats the hook, its gotta be great!... No hook? So... its identical to every other game, just pretty? Wow... Uhhhhh... fun?"
Originally posted by Osmosequote:Originally posted by I Have a SandwichAs for the gfx n such, many new games have great gfx, but what do they bring? "Hey, 360 looks so awesome! What game is it used in!? An fps?... Whats the hook, its gotta be great!... No hook? So... its identical to every other game, just pretty? Wow... Uhhhhh... fun?"The problem with this statement is that you are wrong.You see, people who don't play FPSs don't see that much difference between each one, and that's understandable. But the truth of the matter is that each FPS is pretty different in gameplay, not by adding some new innovative switch like a new type of levelling system in an RPG, but rather changing the feel of the game and adding new weapons and new strategies.RPGs improve on abilities, spells, levelling systems, etc. Strategy games improve on new units, new maps, new abilities. FPSs improve on new weapons, new vehicles, new controls.Anyone who's played Halo 2 and Call of Duty 2 can clearly see the differences, besides just the setting and graphics. Call of Duty 2, for starters, doesn't focus on jumping as much, since it's jumping is pretty pitiful. CoD2 focuses much more on finding cover. As an addon to this, they have smoke grenades to conceal the area. Also, your life goes down way faster than it does in Halo 2.Adversely, Halo 2 has vehicles. The scale of combat in Halo 2 is much bigger than CoD2. Banshees, Ghosts, Warthogs, they're all big monsters that can run you over or shoot you. However, they're also a bigger target for weapons like the rocket launcher, something that, as far as I've played with my friends, isn't in CoD2. This goes in with the jumping - a lot of dodging can be done by moving back and forth and jumping in Halo 2, and as such there are many more open areas and the environments are generally bigger. The weapons work differently too. Plus, health(shields) regenerates fairly quickly, so you can run behind a corner, hide for about 4 seconds, and come back out as a brand new soldier.Don't get me started on Farcry or Counterstrike, either. Nor Quake 3, where strafe jumping and rocket jumping reign supreme.The Wii is certainly innovative, and it could do a lot for FPSs, but 360 FPSs are doing just fine without it.
Originally posted by I Have a SandwichYou may disagree, but I have played many FPS games, and they all feel the same.
Originally posted by Dracequote:Originally posted by I Have a SandwichYou may disagree, but I have played many FPS games, and they all feel the same. Gonna make a little list here for 1 basic sentence.[Enter game 1] does not feel the same as [enter game 2].Command and Conquer: RenegadeTurokGoldeneyeMedal of HonorFar CryQuakeDoomReturn to castle WolfensteinCall of DutyHaloKillzoneBattlefield 1942F.E.A.R.HexenCounterstrikeHalf LifeAmerica's Armyand the list goes on.You're statement is your opinion, but foolish to my eyes and that of osmose's.
Originally posted by MrMisterRogue Agent is really fun