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Abit odd problem
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Topic: Abit odd problem (Read 1451 times)
LinuxNoFaer
Member
Initiate
Posts: 13
Abit odd problem
«
on:
January 29, 2007, 07:32:30 PM »
I am working on a huge world and its going good, but theres a problem, i can't get up with a story or something that should make the game a game if you got what i mean.
I can make an beta map if someone is interested to walk around and get som ide about it.
Any questions just ask.
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The worst thing with having good fantasy is
that it's making it harder to fit in into the real world.
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
January 29, 2007, 08:12:29 PM »
I find it easier to develop a story first and
then
make the world around it. But if you need a story, it always helps to look at games you like, take bits and pieces from the plots, and link them together with your own ideas. If you're stuck, take a look at Bluhman‘s Guide to Clichés (in the Tutorials forum), as well as the guides to plots in there too. But I'm sure people won't mind giving you some ideas if you ask in here.
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jj1546
panda
Initiate
Posts: 63
Its dangerous to go alone, take this -Cave dood
(No subject)
«
Reply #2 on:
February 04, 2007, 07:37:57 PM »
regarding wot war axe said i made a zelda/the elder scrolls oblivion type game by using the triforce as the main quest item and splitting it in 3 each piece is with an elemt(fire,water and earth) its oblivion stlyed because theres a bunch of other things to do. im going to sell my game to my friends at school lol
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