Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
The *legal* version of XP
« previous
next »
Print
Pages: [
1
]
Author
Topic: The *legal* version of XP (Read 1386 times)
Pythis
Setsujin - Dark Crystal
Acolyte
Posts: 435
I..am Pythiros and I will kill you..
The *legal* version of XP
«
on:
February 15, 2007, 12:26:56 AM »
Well, I only have two events that are parallel process and have labels(to make their graphics keep cycling). Well, when I have them set up to keep cycling through the graphics again and again, my game freezes when I try to open it. When they're not cycling, it doesn't freeze. I've tried an anti-lag script and it didn't help.
Logged
Daetyrnis
Zealot
Posts: 616
(No subject)
«
Reply #1 on:
February 15, 2007, 01:54:38 AM »
Do you have any wait commands between the graphic changing commands?
Logged
Pythis
Setsujin - Dark Crystal
Acolyte
Posts: 435
I..am Pythiros and I will kill you..
(No subject)
«
Reply #2 on:
February 15, 2007, 12:38:29 PM »
Yes, I have a Wait Until Done command.
Logged
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
The *legal* version of XP