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Originally posted by MeiscoolI judge on mapping and graphics. This includes battle animations, charasets, and the custom factor. I'll give numbers in 3 catagories, then average them out into my final grade. You could have horrible graphics but great maps, which is why I do things this way.Graphic Choice :0 - Standard RTP, no imported resources.1-3 - Standard RTP and popular RTP edits. Few imported resources.4-6 - Mostly common imported resources. This includes things like FSM, Mac and Blue, ect.7-8 - Mostly edited resources, but still common. Things like recolored Mac and Blue or recolored popular charasets would go here. Custom resources that I know you didn't make will also go in here.9-10 - Mostly custom resources and/or highly edited. This would mean large combination chipsets, custom charasets, ect.Mapping:This is duh. If I like your maps, you get a good rating. I'll try to be as non-chipset bias as possible here. Read up on my mapping tutorial to find out how I map. Odds are, the closer you are to the way I currently map, the larger your grade here will be. Lastly, if I find your maps hard to walk about or confusing, you will lose points here.Graphic presentation:This is where you get points for great poses, cool battle animations, ect. I'll also gauge how well the colors of your game match up (such as charaset objects with the hero characters and the chipsets) as well as style matching. If you use chipsets of more than one set style, I can tell you already that you will rank low in this. Using more than one chipset style is one of my urks.Hence, this means that if you don't go through the effort of picking up any new resources for your game, you'll automatically rank low in one department, but could still get a 7 if you rank high in the other departments.
Originally posted by RayoniusDibs on Shrek! (not the movie plot, of course)