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Originally posted by DragonBlazeBUT its not easy to make one that works well and is actually enjoyable. In most games where theres zelda style battle systems (the battle system is called an abs (action battle system)) they have two things that make the abs cool, 8 dirrectional movement, and pixal movement. Pixal movement is pretty much impossible in rm2k3 unless you use pictures for charsets, and if you do, then they can't walk under things such as trees, unless the trees and all that stuff were pictures too, and that would be a ton of work. The 8 way movement is a little easier, but you'll run into problems with the diagonal movements cuz you have to use the move event command to move the character diagonally and with the move event command, it doesn't count the hero touching the event, so teleport events and such wont work without a lot of coding there.
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.