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The "Bridge" effect. (Tutorial)
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Topic: The "Bridge" effect. (Tutorial) (Read 2121 times)
zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
The "Bridge" effect. (Tutorial)
«
on:
June 02, 2007, 01:51:08 PM »
This is an extremely simple tutorial, but probably very unused. This feature just adds a nice "touch" to your game and looks impressive. What this feature teaches you is how to walk over a bridge, then go round and walk under it. This requires knowledge with swiches and that's it.
Here goes:
Have a grassy path leading up to a bridge made of 2-3 chips. Then have more grass at the end, then loop it round and have it going under the bridge. There should be water or something where you cannot walk. This should form a "q" sort of shape where it loops and you go under.
The bridge does not want to be an upper layer chip, it wants to be an event. Have the bridge as a chipset, not a charset, otherwise you will not be able to walk on it. Here is how the bridge piece works:
Page 1:
Fixed Graphic... that's it.
Page 2:
If switch "Bridge1" is on, then this page is activated.
Fixed graphic, above hero.
Now you need to have a touch event which turns bridge off, as soon as you step off the bridge, and one next to it which turns it on. This means as soon as you step away it is above you, but when you go to stand on it, it appears under you.
Have invisible events on the path underneath which block your access unless "bridge" is turned on. You should now have a fully working bridge which appears above you when you go round and under it. Add some shadows if you wanna "fancy it up".
Hope this helps you.
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
game_maniac
Member
Acolyte
Posts: 350
(No subject)
«
Reply #1 on:
June 02, 2007, 07:14:19 PM »
Why not just make two tilesets using the same graphics, one where the bridge is passable and another where the bridge is above.
Use that with the "Change Map Tileset" event and voila, no need for switches or anyhing.
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Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)
BlackRose203: There are only 21 hours in a day. Go to school more. -_-
A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
(No subject)
«
Reply #2 on:
June 02, 2007, 08:27:46 PM »
*claps.. for game_maniac*
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zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #3 on:
June 03, 2007, 08:01:12 AM »
Yeah I guess. But this was part of a spiralling maze I made. By the end there are like 8 layers to my room. I didn't find it as easy that way.
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
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The "Bridge" effect. (Tutorial)