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you will want to use switches. Switches are things in your game that you can turn ON and OFF (they all start in the OFF-mode). You can check if a switch is ON (as well as OFF), and do something accordingly.So here, at the end of the event's commands, turn a switch ON (you can name them too, which helps keep everything organized and under control). Then, make a new page in the event, and look to the left of the event window.You should see a bunch of things that are greyed out now, but you can enable by checking boxes. Enable a SWITCH condition (either one works, but just use the top one for now), and choose the switch that you turned on earlier.Now, when you run your game, the event will do its thing. Then, since the switch is ON, it won't do it a second time! This is because RPG Maker only uses the page of an event with the HIGHEST number that has all of its conditions met.First, it accessed page 1. It couldn't access the higher page 2 because the required switch wasn't ON. However, after you turn that switch on, it'll access page 2, page 1 won't be run ever again!! That is of course, unless you turn the switch OFF.As long as page 2 doesn't have any commands, when the switch is ON, it will never do anything.