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Hero is too slow
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Topic: Hero is too slow (Read 1966 times)
KiyoshiLancer
Member
Initiate
Posts: 21
Hero is too slow
«
on:
June 21, 2007, 03:41:04 AM »
Hello, I set up a common event on RM2K3 to decelerate my hero's movement as he was walking way to fast on an overworld map.
I used a move event, decreased move speed and set it to parallel process, but once I tried it out...He walked way too slow.
Is there any way to slow down the hero to a specific speed?
Thanks
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Even forever must come to an end....
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #1 on:
June 21, 2007, 03:51:14 AM »
Set the event to autostart. Then, right after you use the movement command to lower speed, use the command "erase event".
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KiyoshiLancer
Member
Initiate
Posts: 21
(No subject)
«
Reply #2 on:
June 21, 2007, 03:56:25 AM »
Thanks ever so much, it worked
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #3 on:
June 21, 2007, 04:13:11 AM »
It'll decrease again once he reenters the map.
After decreasing the speed, turn on a switch, then create a second page and make the precondition that switch without putting an event in the commands.
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KiyoshiLancer
Member
Initiate
Posts: 21
(No subject)
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Reply #4 on:
June 21, 2007, 04:17:22 AM »
Brilliant, thanks guys. All sorted!
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game_maniac
Member
Acolyte
Posts: 350
(No subject)
«
Reply #5 on:
June 21, 2007, 09:12:39 AM »
In you case you didn't understand, the problem was that the way you were using the event, it was repeating itself (that's what parallel processes do).
Erase event erases that event from the map, which is to say it stops working, but when you re-enter the map it's back, so your hero's speed would decrease again. By using the switch solution, you can make sure that event never does anything again, unless you want it.
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BlackRose203: There are only 21 hours in a day. Go to school more. -_-
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Hero is too slow