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Originally posted by Dragoon de SolThe Ignore Impossible Moves keeps you from jumping into the wall by keeping the character from jumping at all, should something obstruct the event in the least.
Originally posted by SaiKarQuoteOriginally posted by Dragoon de SolThe Ignore Impossible Moves keeps you from jumping into the wall by keeping the character from jumping at all, should something obstruct the event in the least.You speak truth, but in that case, what is the point of jumping if something obstruct your normal movement in the least? Why not just walk the distance instead of jumping it?[/B]
Originally posted by BluhmanQuoteOriginally posted by SaiKarQuoteOriginally posted by Dragoon de SolThe Ignore Impossible Moves keeps you from jumping into the wall by keeping the character from jumping at all, should something obstruct the event in the least.You speak truth, but in that case, what is the point of jumping if something obstruct your normal movement in the least? Why not just walk the distance instead of jumping it?[/B]Alright. Say there is a... 3 tile map. 2 passable blocks, and a single impassible block inbetween them. By using the following type of jump:Begin JumpMove FowardMove FowardEnd JumpYou can clear the impassible block and get to the other side. Without having to care for impossible moves.[/B]
Originally posted by SaiKarI always had tons of problems trying to do things like that. I'll take your word that it works like that. But wait, how does the game know the third block is passable? If you do this into a wall, won't you clear the first impassable block (the wall's edge) and maybe the second, but be stuck there?[/B]
Originally posted by BluhmanQuoteOriginally posted by SaiKarI always had tons of problems trying to do things like that. I'll take your word that it works like that. But wait, how does the game know the third block is passable? If you do this into a wall, won't you clear the first impassable block (the wall's edge) and maybe the second, but be stuck there?[/B]Nope. The move will be ignored and you won't jump.Unless you're talking about jumping through a 1-tile thick vertical wall, which is possible with that kind of jump... And poses a very strange problem to game makers.[/B]