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Originally posted by aboutasoandthisQuoteOriginally posted by SaiKarThe problem with a community project is that everyone wants to work on the story instead of doing the work. So the few talented artists and mappers and coders get told what to do all the time. They eventually become resentful, decide they don't need this crap, and go do their own thing.Just sayin, if you want to do this, you'd better have some sort of plan to avoid that from happening.That's like saying the storyline requires no work. This is from a guy who can sprite, can map, and can code his *** off. The storyline is the thing that requires the most work. A game has no hope of getting finished if the story is not done, and done well. Who ever said that those working on the story cannot do other things like code as well?[/B]
Originally posted by SaiKarThe problem with a community project is that everyone wants to work on the story instead of doing the work. So the few talented artists and mappers and coders get told what to do all the time. They eventually become resentful, decide they don't need this crap, and go do their own thing.Just sayin, if you want to do this, you'd better have some sort of plan to avoid that from happening.
You never run into a storyline not working correctly (like the code can)
or the storyline just not looking right after spending an hour on on it
or a storyline being just too hard or generally not any fun (like playtesting can reveal).
Originally posted by SaiKarQuoteOriginally posted by aboutasoandthisQuoteOriginally posted by SaiKarThe problem with a community project is that everyone wants to work on the story instead of doing the work. So the few talented artists and mappers and coders get told what to do all the time. They eventually become resentful, decide they don't need this crap, and go do their own thing.Just sayin, if you want to do this, you'd better have some sort of plan to avoid that from happening.That's like saying the storyline requires no work. This is from a guy who can sprite, can map, and can code his *** off. The storyline is the thing that requires the most work. A game has no hope of getting finished if the story is not done, and done well. Who ever said that those working on the story cannot do other things like code as well?[/B]Don't take this the wrong way, but that old quote about things being 10% inspiration 90% perspiration is true. It's not that the story takes no work; it's that its easier to do the story since you can just think of crazy ideas in the shower and brainstorm with your friends. You never run into a storyline not working correctly (like the code can) or the storyline just not looking right after spending an hour on on it (like spriting can) or a storyline being just too hard or generally not any fun (like playtesting can reveal).Storyline is the stuff of dreams, but when it comes to actually trying to take those dreams and make them into reality, things begin to bog down. Plus, in every project I've ever worked on, I've had new storyline ideas while doing the code. My original scopes were always, without exception, too limited. For example, I might have a new idea for a subquest that wasn't listed in the script and just add it in. Because I work on my projects solo, that's no problem. But if you try to do that, that means new people making new maps, sprites, code. You have to make allowances for that sort of development.[/B]
Originally posted by PhayreI'd like to help with a story. I'll have to get MSN.
Originally posted by aboutasoandthisWhat were the first two community projects like? Why exactly did they fail?
However, at some point, Carmen announced that the participation from the rest of Charas was not satisfactory and that the Community Contest team was officially going private. They took their work and their ideas and left Charas as a team to work on their game without being associated with Charas directly. To the best of my knowledge, at some point after the split the entire thign collapsed.