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Originally posted by zuhane1I am a very impatient person. If I download a game where you incessantly bash spacebar until you win a battle, I usually delete it quite fast. Here are some tips for making battles actually enjoyable.1. RTP has got to go, I know it's common sense but RTP really does make me feel sick.2. Put in colourful and exotic backgrounds. It makes the battles a lot more epic-feeling.3. Try experimenting at different angles. Sure, rm2k3 is side-on, but you could have a diagnol battle-system. Or the bad guys in the foreground and you in the background. Swap things around a little.4. Give enemies there own skills. Don't make a shark punch you, get a bite battle animation, put it in a skill and set the MP cost to 0 and put it so it is effected by ATK. Now it will look like the shark has bitten you. If a shark punched you, wouldn't you be worried about the pollution in the water they were living in?5. Skills, ailments and attributes. They practically made Final Fantasy what it is today. Make your characters have varied skills with all different effects, make skills inflict ailments like paralyze, berserk, poison, rotting. Make enemies inflict ailments on you too. Have attributes as well, so characters have to choose who to attack in which order. This makes you not be able to just tap spacebar otherwise you will probably lose.6. Don't have one character, it is really crap. When you have a team of 2-4, you really have to look out for eachothers behinds and makes it much more interesting.7. Have events and items. The odd storyline battle is good when it has character speech, or maybe you have to knock down a wall so it crumbles on the enemies and kills them all in 1 hit. You get the point.8. Battle music... really really search around for it, have it custom- made even. You want a funky-***-beat that will never get old. Some song that sounds amazing.Good luck, feel free to slag me off and completely disagree with everything I just put!
Originally posted by cherkoIn Final Fantasy VIII, the one thing that annoyed me the most when I was drawing 100 of a new kind of magic for all my three characters was the terrible battle theme.It's video game music, not a hit single. So why must there always be such a convenient song lenght? A progressive 10 minute epic would fit much better.Though, I guess for most RPG Maker games, there won't be a lot of long fights.
Originally posted by zuhane14. Give enemies there own skills. Don't make a shark punch you