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Originally posted by DragonBlazeLol, I just made a shooting battle system last week, took two days, its not that hard. Though some ideas are complicated, so you should have a good background on rm2k/3 coding. Start off by learning how to record x and y possitions for events and triggering things when their equal.But err, in shot. When you hit the right key, generate a shot at the heros location. Move it in the dirrection that the hero is facing. Set an x and y possition equal to the bullet, and update it every .0 or .1 seconds. If the bullet x and y possition is equal to the enemy's, deal damage to the enemy.