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need CMS tut....
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Topic: need CMS tut.... (Read 2035 times)
maximumcarnage
King of Fangs!
Initiate
Posts: 83
need CMS tut....
«
on:
October 28, 2007, 03:23:08 AM »
does anyone can help me in this.i need it for my game in rm2k3....
i was taught how to use variables and switches...need this...really
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Arrgh!!!I wanna kill spidey!!!
Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
(No subject)
«
Reply #1 on:
October 28, 2007, 05:13:10 AM »
I'll tell you right now, you're not getting a full Custom Menu System tutorial.
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zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #2 on:
October 28, 2007, 08:35:49 AM »
Well if you want a step by step guide then I can't help you as I've never attempted a CMS as I've never felt the need to. Here's the basics:
You will want to memorize your characters position, then use key input processing to teleport to a map with a menu picture. Change your characters charset sprite to a cursor of some sort. Have it so there are invisible events stopping you crossing the borders, so you just select the menu options. Use this to go into sub-sections aswell. When you want to leave the menu: Have key input processing make you return to your memorized position, then change to the normal character sprite. That's CMS in a nutshell, but I've probably done this a really long, hard way and there's probably a much easier way!
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
RPG noob
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Posts: 36
(No subject)
«
Reply #3 on:
October 30, 2007, 08:02:17 PM »
Theres lots of ways of making a cms so there is no real tutorial, my advice is to look at other peoples games and get ideas from them or if you need coding help with a particular bit check the tutorials or ask.
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Ganocide_of_a_Kingdom
People's Salvation To Ignorance
Associate
Posts: 105
(No subject)
«
Reply #4 on:
November 02, 2007, 01:57:09 PM »
There's also another way to make a CMS other than with charsets (which I dislike) and that would be with pictures only. The basics would be to make a picture of a background for the CMS that displays the options available (for example, Item, Equip, Magic, blah, blah). Then make a cursor image. Make a switch called Menu OK. Make a common event, set it to parallel process, make it so it forbids the ugly default menu system, make a Key Input Processing (check all the keys that apply). Make another common event that I will call CMS Called, set it to auto-start, trigger it when the switch Menu OK is ON. In this event, display the menu picture at 160, 120, assuming yer picture takes the whole screen, if not then you need to figure out yer own X, Y. Then show the menu cursor at whatever X, Y the first option of yer CMS is located at. Go back to the earlier common event (the one that forbids the default menu), make a Conditional Branch inside it, make it so if whatever variable you picked to store the key presses equals whatever key you chose to call up the menu, it will call up CMS called, turn on Menu OK. The rest I will leave it up to you to play with for creativity's and originality's sake.
If you have any questions ask.
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Jaarroho
Can't think of anything clever.
Initiate
Posts: 84
Umm...wha?
(No subject)
«
Reply #5 on:
November 04, 2007, 09:48:25 AM »
Well, I've made s CMS before, so here. I'll help.
step 1. Goto comman events.
step 2. Set it to parallel process.
step 3. Put an event there, Key input process. Unckeck everything except cancel key (6).
Step 4. Make a memorize position. Set the varribles for: Map=Map
X=X Y=Y.
Now make a teleport to map__.( the CMS map) Then add a change hero graphic to ___ (the graphic you want to use for a cursor.)
Step 5. Now lets make the CMS map. It is best to find a CMS tileset.
Step 6. Make the map!
Step 7. Now it is time to make the features.
FOR ITEMS
Make another map for items. Now to make an item, create an event. In the event, add Con Branch, If item POTION is in the inventory. Add an else case. In else case, Do a switch operation and switch switch "POTIONS ALL GONE?" on. Add a page two to your event. Now make the event blank and with a requirment that switch POTIONS ALL GONE? must be on. (make sure you have the charset blank, too!) Now, lets get back to If it is true. Ok, in the True case, Make it say us on whom? and then add a con. branch. make it that if ___ is in the party, Show choices n[1] or No one. Do not add an else case. Ok, after that, Select change hero HP. Now in that, select increase by ___ (how much you want to heal) on hero ___ (the first hero in party.). Now make a new event up in a corner. Have it on auto start. add Con Branch, If item POTION is in the inventory. Add an else case. In the else case, Do a switch operation and switch switch "POTIONS ALL GONE?" on. Add a page two to your event. Now make the event blank and with a requirment that switch POTIONS ALL GONE? must be on. now in the true case, add erase event. And there you go! how to make a potion in the inventory!
(NOTE: you must make a switch for every item you make, other wise everytime you use an item, it will make it think that it used
Every item at once!
)
FOR SAVE
Call save menu. that is it.
FOR EQUIP
Make an Item in the Items menu, Call it Sword.
Now, make another map for the equip menu. Once there, make the map. Now have the sword bellow hero, and on action key start.
In the Sword event, have it say Equip to whom? and then add a con. branch. make it that if ___ is in the party, Show choices n[1] or No one. Do not add an else case.
Now, after that, add a Switch equipped weapons to Sword.
(NOTE: you need to have a con. branch for each character in your game; you must have a teleport event somewhere on the main menu map so you can get to the items and equip menu!(it would be best to put t on action key start and bellow here, and on the name item or equip.))
FOR QUIT
Show choices, Leave, Stay (edit to your liking)
Make it, in the leave handler, Return to title screen.
Step 8. now add an event somewhere in your CMS. make it a swirly line, a person, an orb, just something. Now make it bellow hero, and on action key start (as everything should be in a cms.) now make it say "Leave Menu?" and add choices yes and no. Don't do anything in the no case. In the yes case, make it teleport to stored in varribles. (this is where your Map=Map thing comes usefull!)
Now after teleport, make it change hero graphic to ___(the graohic used when he walks.). And there you go! a fully customizable CMS!
I hope that helps you!
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RPG noob
Member
Initiate
Posts: 36
(No subject)
«
Reply #6 on:
November 04, 2007, 02:46:12 PM »
If you use memorise and recall to position it resets the events on the map you teleport from so things like the npcs will all be back in their starting positions.
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Jaarroho
Can't think of anything clever.
Initiate
Posts: 84
Umm...wha?
(No subject)
«
Reply #7 on:
November 06, 2007, 03:55:10 PM »
Well...I guess that is a problem, but I haven't really figured out how to make them stay. I guess, somehow, you could use some switches or varribles, but other then that, I can't figure out.
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need CMS tut....