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RPGnoob... for a guy with your name, and no avatar, you're surprisingly helpful and know quite a bit about the maker >.> Sure you don't want to change your name before you rack up a post count? You might regret it later if you don't
Originally posted by RPG noob QuoteWhen you're creating for an engine where the majority of stories are spinoffs of Final Fantasy 7 and/or the stories of lone badass merceneries who have to save the world from a guy who turns out to their father, it IS a feature. That isn't really true, I've only seen a handful of those types of story in games.This thing about the story being listed as a feature. A feature is just an aspect of your game, so really you could list features like "walking around", and "saving your game". The only reason we don't list these is because they are a feature of almost every game. The same goes for story, every game has one so it doesn't really need to be listed as a feature. We prefer to see less common things as features such as custom systems.Anyway so i'm not completely off topic. I havn't played the game but the story seems a bit random."You suddenly see a ghost" then you are "suddenly teleported to a castle" then you "suddenly wake up in bed" etc. Try adding a bit more detail to tie these events together. [/B]
When you're creating for an engine where the majority of stories are spinoffs of Final Fantasy 7 and/or the stories of lone badass merceneries who have to save the world from a guy who turns out to their father, it IS a feature.
You look like my grandmother.edit: when she was young. You don't look like you're 80.
Last night I had a dream that Zerlina and I were pirates. It was... beautiful.
As for saving etc- those are features built into RM. RM doesn't have a story generator.
However, In two days I plan to just put up one without all the bugs and a little bit more.