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I general I'd say I agree 98% with Grandy's post above.
Originally posted by JaarrohoWell...I start my RPGs from Finish, to start. What that basically means is that I...Erm...Make the bosses and final boss first, THEN make the database,THEN I make the story. After I create the story, I start making the Game. I usually make the games focus on puzzles a little, game play the next to most, and The Battle's First. I like to make my battles were you actually have to *Gasp* use your brain to battle! For example, I have a game where all the enemies from the beginning, stronger and power fuller then you. I also made it so you don't lv up. you stay at what you are in the beginning for ever. However, I scatter some scrolls that teach you skills and Items that give you (permanently more) hp. (No, this is not THCoP) Also, in battles, You just can't button mash, for you'll die almost instantly. Instead you have to figure there weakness (Sometimes, weak points) and damage the that way or there. Also, When I make my RPGs, The story is the thing that I like to focus on once everthing is done. Mapping, Meh. Who cares? If it has great game play, good story, and awesome game play, Why care about mapping? One of the greatest RPG maker 2003 games every had mediocre mapping, for a matter of fact. (Phantasia3) I also like art styles that match and stay the same. For example, I wouldn't like a big, default RPG maker sprite mixed with a Sprite-sized battler. That would be dumb and ugly. That is the way I make my RPGs. Kinda strange, huh?