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Originally posted by AlmeidabooUhh...can anyone answer me? How do you do the RMXP 2003 side view fights?I'm really considering making a almeidaboo game, but I'd need a sprite of me...anyone steps up
Originally posted by aboutasoandthisFor Almeidaboo, I'm not sure how XP works but I'm pretty sure VX uses the same style of scripting. I'm using it right now, and there is a feature called "Use Script" under the Advanced section when you open up the event commands. When I clicked on it, there is only a big white box that you can type in. I'm assuming you just copy and paste your scripts there. Remember, this still has all the 2k3 commands. "Script" is just a specific new one.The only script section that feels out of my head is the one that controls the DBS. It's a little scary looking. It looks like a list of several different scripts running at once that you can click on and edit.I think you can use XP graphics with this system. I know for a fact that your charasets can be any size you want them to be. It was in a sample game. I'm guessing you just need to find a new XP script for pixel movement to match it.
The discussion ended in the following terms: VX contains several restrictions, but these made the engine "user friendly", or, in a guy's words, "noob friendly".
Said that XP can use any graphics, while VX cannot.
The only thing I'm concerned about with this new maker (and other new makers) is that it gets harder and harder to make things on your own, and easier and easier to use the default systems. For example, with rmxp, I saw so many games that looked exactly alike because they all had the same graphics and stuff because it was so much harder to make custom graphics.