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Soldier's Quest 1.4 DEMO
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Topic: Soldier's Quest 1.4 DEMO (Read 2224 times)
Antifarea
Level 5046
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Posts: 6
Soldier's Quest 1.4 DEMO
«
on:
May 08, 2008, 12:23:32 AM »
[DISCLAIMER]
[color="#FF0000"]This is a game i made back in 2002, it was in spanish language, then now in 2007 it was just sitting on my computer, then i decided to translate it and do some sort of remake, while keeping the old look, but just better. To know about the version update of the game, please refer to the What's NEW section below... if you decide to play this DEMO, please if you give feedback, focus on the game itself, the errors/bugs aren't as important as I beta test this game all the time. Also I am looking for talented reviewers to write reviews for Soldier's Quest. Either English/spanish speakers.[/color]
Long ago... In ancient legends, it tells of the existence of powerful dark power capable of destroying anything it touches. Bloodlines, the legendary magic Only known by mysterious owners of a vast and powerful land... the Nox hierarchy.
It is unknown how the Nox, inheritors of this power, could handle such magnificent energy without being consumed by it while casting it. Although They could have conquered the world easily with this power, they only used it to work on making their land the most advanced civilization on earth.
As time passed people became amazed by the Nox's knowledge and power, up to the point that greed took over them and the world was engulfed in the flames of war. As the battles continued, casualties increased great enough for both sides, including members of the Nox hierarchy, causing its ruler to take drastic measures against the rest of the world.
The Nox ruler casted Bloodlines, unleashing chaos and destruction to everything that was across its path, to the point that the world itself would become extinct. But not everything was lost, Seven maidens with the power of Light reunited and casted a powerful magic in order to seal this malevolent power.
With Bloodlines unavailable the Nox hierarchy was defeated, and their land was forsaken in the dust. From generations the holy maidens were there to protect the seal in order to prevent humanity's greed from causing future catastrophes...
many years have passed after this great conflict making these tragic events part of the past, but not for long, as once again rumors have arisen of the existence of a survivor from the Nox hierarchy.
For now i can only show 3 of the main characters, more later on.
1.Heath Warfare
Age: 22
Sex: M
Class: Human
Degree: High rank S. (Agares Castle)
Weapon of choice: Sword
2.Lucia Celeste
Age: 20
Sex: F
Class: Human
Degree: Mid Rank S. / Archer
Weapon of choice: Axe (Heavy Sword ...until the next update)
3.Richter Nox
Age: 23
Sex: M
Class: Human / Undisclosed Royalty
Degree: Hunter / Undisclosed
Weapon of choice: Bow & Arrows
4.Kevin Sage
Age: 27
Sex: M
Class: Human
Degree: Undisclosed
Weapon of choice: Spears
There are more characters, but I haven't redesigned them, they look like the old 2002 version.
SOME OF THE MAIN ENEMIES:
1. "Crimson assasin" Rafael Nox
2. Arvis "the Necromancer".
3. Lilly
4. Kyle the "Destructor"
5.
??
(more info in the upcoming posts as i continue onward onto the next versions)
Soldier's Quest ver.1.4.04.2008 DEMO
(latest available release April 19,2008)
MAJOR FIXES AND ADDED CONTENT:
[color="#000080"]-Prologue complete, Chapter 1 half done which can be equivalent to at least 1 Hour gameplay.
-Newly designs for battle charasets done based on templates from Tales of the World 3 (gba): Heath Warfare, Lucia Celeste.
-Fixed and edited the MP3 files, 50% of the mb size has been cut down, as well more MP3 variety where it was needed.
-End of prologue picture cutscenes added.
-Fixed transparency/color problems of the intro / upgraded some of the picture cutscenes.
-Added facesets to all the characters in the game. All the facesets ripped / designed are now based on templates from Fire Emblem games.
-Redesigned / Fixed most maps, now maps are more complete as well more locations are available.
-Added special animation effects in battle.
-Added secret paths inside dungeons.
-Scan skill available in battle.
-Fixed / added treasure chests.
-Enemies in field have improved animations, as well more variety in monster parties.
-Newly designed Title screen.
-Fixed font designs for each chapter begin sequence. Also added description to the chapters.
-NEW MINI BOSS added in the prologue. Location: Cordova Woods central area.
-4 Sidequests added. Refer to the WALKTHROUGH SECTION below for details.
-Fixed monster attack / skills and behaviors in battle, making battles more interactive.
-Fixed petty text mistakes of the dialogue.
-Fixed small bugs that I discovered while I was beta testing the game.
-Added more NPCs to the game, also arranged the text so they say something different as the story keeps progressing.
[/color]
SPANISH TRANSLATION FIXES
-Items, Equipment, Magic, etc. is now fully translated.
-Location messages are now fully translated in spanish instead of english.
-Text isn't as mediocre anymore, and there are no more grammar errors.
-NPCs and other parts of the dialogue in certain situations is now fully translated.
Soldier's Quest ver.1.3.11.2007 BETA DEMO (first release, not available anymore)
-Dual dialogue languages ENGLISH / SPANISH.
-Location messages.
-About 30-40 minutes gameplay.
-Location Messages.
-Prologue (the beginning) almost done.
-Mp3 music.
-Intro Cutscenes.
-Monsters visible in field. (half improved)
Soldier's Quest ver.1.0.01.2002 GAME (never released, neither translated into english)
-Original project that ended in the battle against the dragon zombie.
-was made using RM2k.
Ver. 1.4.04.2008 DEMO ENGLISH / SPANISH (APRIL 19, 2008 RELEASE AVAILABLE)
http://www.mediafire.com/?nmfmsa24cgk
TITLE SCREEN/GAME OVER/MISC SCREENS:
INTRO CUTSCENE SCREENS:
END OF PROLOGUE CUTSCENE SCREENS:
FIELD/DUNGEON SCREENS:
BATTLE SCREENS:
Castlevania IV, V (snes)
Final Fantasy IV, VI (snes)
Chrono Trigger (snes)
7th Saga (snes)
Secret of Mana (snes)
Fire Emblem 7 (gba)
[color="#0000FF"]MP3 MUSIC[/color]
RG VEDA - Instrumental version 1.
Alcahest - Leading soft.
Final Fantasy IV - Kingdom Baron.
Growlanser - Who are you.
Chaos Legion - Stage title BGM, Evil shore.
Growlanser III - Journey to a dream.
Tales of Phantasia - The stream of time.
Xenogears - My village is number one, Back to sleep.
YS VI: Ark of Napishtim - The akindo.
Tales of the Abyss - The arrow was shot, minigame theme.
Threads of Fate - Feeling good!.
Star Ocean 3 - The divine spirit of language.
Star Ocean 2 - Rescue Operation.
Atelier Iris 2 - Victory is in our hands.
Onimusha 3 - Courage, love and ammunition.
Secret of Mana - It happened late one evening.
Castlevania: S.O.T.N - Crystal teardrops.
Guilty Gear X2 - Good manners and customs.
Castlevania: L.O.I - Elemental tactician.
SMT Devil Summoner (Raidou) - Shock! the final battle.
Climax Landers - Inside the shop.
Storyline/Theme & Script, Game Programming, Field & Map Planner/Design, Cutscenes Design & Rip Offs, Location Messages, Battle Charsets Design/Redesign, Title Screen Design, and any original sprite created by:
Antifarea (Charles Gabriel) © original game 2002, remake 2007
Spanish translation/adaptation: Antifarea 2007-2008
BETA TESTING (all versions): Antifarea 2007-2008
for more info... contact me in here, and use "Soldier's Quest" as the header.
[color="#FF00FF"]AIM=Antifarea03,
Antifarea03@aol.com
[/color]
Antifarea's RPG: Soldier's Quest project (S.Q. section not done yet)
http://www.geocities.com/antifarea/main.html
SEE YA ON THE NEXT UPDATE!!!!!!!
-ANTIFAREA[/quote]
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korimito
Member
Initiate
Posts: 1
(No subject)
«
Reply #1 on:
May 08, 2008, 07:59:28 PM »
Beautiful. Absolutely beautiful. Great job.
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Antifarea
Level 5046
Initiate
Posts: 6
(No subject)
«
Reply #2 on:
May 08, 2008, 09:24:54 PM »
thanks, If you play the game it would be nice if to hear more of your opinion.
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Dominicy
All men play on ten!
Leader
Posts: 2,852
(No subject)
«
Reply #3 on:
May 08, 2008, 09:31:02 PM »
The fact that you have scenes similar to Phantasy Star is pretty neat, but meh, the fact that a few of the face graphics are completely taken from Fire Emblem's a bit of a turn-off. If I recall correctly, the wyvern knight with green hair was even named Heath... I probably won't play this until it's done.
One way or another, good luck.
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Antifarea
Level 5046
Initiate
Posts: 6
(No subject)
«
Reply #4 on:
May 08, 2008, 09:49:10 PM »
Haha, I'm not ripping characters from fire emblem, as you can note this game is influenced by fire emblem, thats why there are elements from them as well. I mean I like how I created this game, and don't plan to change a thing from it, only improve it in the areas I would like to maybe see better, but that's pretty much it, since Heath is my favorite character of FE I always wanted to see him as a main character for a game, and I happened to found him a place in one of my stories, in this case soldier's quest, since it blends a character well enough for this kind of story.
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