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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
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Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1 (Read 120995 times)
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
«
Reply #255 on:
May 20, 2011, 01:18:26 PM »
Okay, so I'm gonna review/analyse this whilst I play it. Been looking forward to it for a long time.
Very impressive custom opening, nice menu and use of colours. The intro wasn't a long bore, which
was nice, and the characters' lines seemed quite purist. I like it! The atmosphere here is really good at
the moment, so I hope it keeps up.
I usually hate castle sequences and that whole "Royalist" setting in games, but you seemed to pull it off
pretty sharply. Just got to the cave area. I must say that I'm enjoying what I'm playing up to now. The map
design is top-notch. My only criticism is that the storyline seems a little generic at the moment. Then again,
there might be twists and turns in it, as I've not got that far.
I'm liking the NPCs here. They've got some personality
I've just reached the first town now. Right, I have to
go and revise for a genetics exam on Tuesday, but I've enjoyed what I've played and this games sports some
real potential. Keep it up. I'll try and review more when another window of time pops up!
Logged
Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
«
Reply #256 on:
May 20, 2011, 04:31:16 PM »
Don't worry, I have plenty of twists and turns planned for this game!
Logged
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
«
Reply #257 on:
May 22, 2011, 06:31:13 AM »
Yeah, they ask you to sit down but you're supposed to go upstairs and sleep. Got me as well.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
«
Reply #258 on:
May 22, 2011, 04:19:41 PM »
Well, I was banking on the player talking to the guards and such, but if they didn't talk to them it wouldn't be a big deal.
Logged
Emerates
A. Hermit Esquire
Exemplar
Posts: 1,027
Re: Apathy of Angels - Updated May 17, 2011 - Demo v1.0 up
«
Reply #259 on:
May 27, 2011, 10:53:51 PM »
I'm glad I poked around Charas again. Will download, play, and compare old versions for new review.
Logged
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
«
Reply #260 on:
August 16, 2011, 05:46:19 PM »
Check the front, bitches!
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
«
Reply #261 on:
August 30, 2011, 12:40:33 AM »
You guys suck! (even though there's nothing really to comment on.)
I hate you all!
Trailer
«
Last Edit: August 30, 2011, 02:56:59 AM by drenrin2120
»
Logged
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
«
Reply #262 on:
August 30, 2011, 12:22:04 PM »
Yay!
And no there wasn't much to comment last time.
Great trailer by the way. All montagey and professional
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated August 16, 2011 - Demo v2 Coming This Fall
«
Reply #263 on:
September 03, 2011, 03:41:29 PM »
I've been slow to release anything. I'll post some screens that are much more interesting than a montage. I think I will start a facebook page too, maybe more promotion elsewhere too. I have today off so I'm gonna try and spend some time on this. School starts this coming Tuesday for me though.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW
«
Reply #264 on:
November 03, 2011, 07:23:38 AM »
UPDATE *KICK*
Logged
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
«
Reply #265 on:
November 03, 2011, 09:06:21 PM »
Is it a new demo?
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
«
Reply #266 on:
November 04, 2011, 03:11:29 AM »
Yes! Skill tree finished, "MP system" finished, adrenaline system finished, more bosses, more plot, more characters... yes, it (might be) is the most epic demo release in the history of rm2k3. (maybe)
Oh, and a mine cart mini game for those who make it to the end. =D
«
Last Edit: November 04, 2011, 05:33:45 AM by drenrin2120
»
Logged
aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
«
Reply #267 on:
November 04, 2011, 04:15:32 PM »
I actually sat down to play this. Everything was going pretty awesomely. Story got started right off the bat and gave you a clear goal to go to. Characters and fighting looked really balanced with lots of options. I love how you implemented the adrenaline system. How in the world did you do that? Graphics and music were a great plus.
I wanna play more but I hit some sort of glitch... After you beat the boss and it's starts explaining the world's structure, it freezes on a castle shot. I managed to get it moved to the right to teleport to another room. This one was some sort of jail cell. I ended up getting into a fight here that killed me somehow...
Is there a quick fix for this?
«
Last Edit: November 04, 2011, 04:20:16 PM by aboutasoandthis
»
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
«
Reply #268 on:
November 05, 2011, 12:57:22 AM »
oh, you're kidding me right? =( well, I think I know what it is.
Yep, just ran through it. I had the wrong switch trigger set for the auto event in the castle. If you have rm2k3, you can fix it very easily. Of course, viewing the maps may spoil some of the adventure.
[POTENTIAL SPOILER ALERT]
Since charas won't let me post or see spoilers...
go into maps, go to worlds > alley system > Gaia > Buildings > Vimlocke Barracks. There's an event located at (9,4) called "Intro". Go to the second page and change the switch from "Intro Boss" to "Intro5". It should be the next switch up.
[END POTENTIAL SPOILER ALERT]
If you'd rather not go that route. I'll post a download of a new link without that problem.
EDIT: Fixed download on front page.
«
Last Edit: November 05, 2011, 01:26:04 AM by drenrin2120
»
Logged
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Apathy of Angels - Updated November 03, 2011 - Demo v2 HERE NOW PG1
«
Reply #269 on:
November 07, 2011, 05:03:36 PM »
Come on people! I promise this demo won't disappoint.
five to ten hours game play, complete and operational custom system (check the list on the front page) give it a shot!
Logged
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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1