Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
gun/ammo/gun skills in rm2k3
« previous
next »
Print
Pages: [
1
]
Author
Topic: gun/ammo/gun skills in rm2k3 (Read 2921 times)
raikor350
Member
Initiate
Posts: 7
gun/ammo/gun skills in rm2k3
«
on:
December 02, 2008, 01:11:33 PM »
if tried looking for this many times but i dont want the bullets to be seen i just want the bullets to hit the enemy with in a certain amount of squares and also gun skills kinda like PS2 Samurai Warriors and Trickster online (if you've played those games)
Logged
Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: gun/ammo/gun skills in rm2k3
«
Reply #1 on:
December 02, 2008, 01:19:05 PM »
Just search for a shooting abs and then simply remove the graphic for the missile(bullet/arrow).
Then you'll have the shooting without the bullet.
As for the skills: What about explaining what you DO want and not just saying "Hey, I want a fire skills like in Grandia".
I suppose those games got quite a lot of skills so it'll be hard for us to guess what you want.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
raikor350
Member
Initiate
Posts: 7
Re: gun/ammo/gun skills in rm2k3
«
Reply #2 on:
December 04, 2008, 03:49:29 AM »
i tried many many abs and gun systems but they never work *sigh* i dont know why i think i have bad luck
Logged
Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: gun/ammo/gun skills in rm2k3
«
Reply #3 on:
December 04, 2008, 07:20:28 AM »
Wait. So you are using the default battle system then?
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
raikor350
Member
Initiate
Posts: 7
Re: gun/ammo/gun skills in rm2k3
«
Reply #4 on:
December 06, 2008, 03:13:47 AM »
no i try to use abs gun tutorial but the few of them dont work for mee
Logged
Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: gun/ammo/gun skills in rm2k3
«
Reply #5 on:
December 07, 2008, 12:57:28 AM »
Well, it's all about understanding the code really.
I'd say you need to know what you're doing in order to succeed. And you need to succeed to make something exceptional.
So keep looking for tutorials or put this away for a while and learn some more about variables, branches and such.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
raikor350
Member
Initiate
Posts: 7
Re: gun/ammo/gun skills in rm2k3
«
Reply #6 on:
December 10, 2008, 01:39:28 AM »
ya maybe your right =/
12/22/08
ok i got the abs system now but its a simple version
and my gun coding is ridiculously simple
key input process store in gun fire
turn on switch fire
branch if fire is on
move event hero change graphic to gun graphics
play SE shot 3 or
turn off switch fire
wait 0.2 or watever gun speed
else handler
end
for putting the gun away i do
key input process store in disarm gun
turn on switch disarm gun
branch if disarm gun is on
change graphic to normal graphics
turn off switch disarm gun
else handler
end
but i still need coding for bullet movement and collision
«
Last Edit: December 31, 2008, 06:57:13 AM by raikor350
»
Logged
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
RPG Maker Programming
»
gun/ammo/gun skills in rm2k3