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Bout! - Formerly Circus
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Topic: Bout! - Formerly Circus (Read 31352 times)
lilsniffs3
Exemplar
Posts: 1,573
Re: Bout! - Formerly Circus
«
Reply #90 on:
May 11, 2009, 09:32:05 PM »
Sorry for kicking, but Ed, are you still working on this?
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X_marks_the_ed
trygtt o sizg msw kisg
Royal
Posts: 4,394
WHAT THE WHY ARE THESE BUTTONS
Re: Bout! - Formerly Circus
«
Reply #91 on:
May 11, 2009, 10:52:58 PM »
Quote from: lilsniffs3 on May 11, 2009, 09:32:05 PM
Sorry for kicking, but Ed, are you still working on this?
Well, now it's going in a post I can reference now.
YES
From time to time, I work on it, most likely once a week, but yes, progress is still going forward. I'm just mostly working on stuff that is not beta-worthy. Mainly menu systems, single player mode, and trying to keep everything in an engine, rather than a game. If I can keep it set up the way I do, I can also release the game engine for the Game Maker community. Doing this uses a lot of variable reference (which will most likely all be revamped as I now know how to use switches), and writing and debugging scripts is not something that can be done in an afternoon.
Unfortunately, it is not a big priority with me at the moment, I am primarily focused on Control Case.
EDIT: Also, by keeping it in engine form, I can easily add yearly updates with newer members and more challenges.
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Last Edit: May 11, 2009, 10:56:40 PM by X_marks_the_ed
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Bout! - Formerly Circus