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Visions & Voices
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Topic: Visions & Voices (Read 10405 times)
Crazetex
Member
Initiate
Posts: 30
Visions & Voices
«
on:
June 18, 2009, 09:44:35 AM »
They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.
Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...[/i]
Visions & Voices
is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.
The version to be released before the end September is an
overhaul
of the original release three months prior. While the first version of
Visions & Voices
was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.
Enter the village, if you dare - but who are you do stop the apotheosis of a madman?
Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments
P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.
DOWNLOAD VISIONS & VOICES
«
Last Edit: September 19, 2009, 06:59:18 PM by Crazetex
»
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RockJohnAxe
I Pwn alot of stuff.
Zealot
Posts: 606
I Pwn alot of stuff.
Re: Visions & Voices
«
Reply #1 on:
June 18, 2009, 06:04:07 PM »
combat looks awesome, the maps look interesting, the idea sounds fun!
This looks great! Ill give you some better criticism when i play it
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Re: Visions & Voices
«
Reply #2 on:
June 19, 2009, 12:14:05 AM »
Maps really do look pretty impressive. I'm not really a fan of typical rpg style battles anymore, but I'll give this a try.
Edit: It's pretty good, but I don't know what to do after I reach the inn. I went to the church and stuff, found Lyla and then got murdered by most of the enemies around there.
«
Last Edit: June 19, 2009, 04:59:59 AM by Shady Ultima
»
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Crazetex
Member
Initiate
Posts: 30
Re: Visions & Voices
«
Reply #3 on:
June 19, 2009, 05:34:02 AM »
If you don't know what to do, wait a few days. The game will prod you, don't worry. =D
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Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
Re: Visions & Voices
«
Reply #4 on:
June 19, 2009, 07:29:29 AM »
Or you could give him a hint.
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Crazetex
Member
Initiate
Posts: 30
Re: Visions & Voices
«
Reply #5 on:
June 19, 2009, 10:31:43 AM »
Dragoon: I'm not kidding. At certain points in the game, it will check and find ways to tell you what to do, especially if you talk with Telia.
If you're desperate, though: have you gone into the wine cellar underneath the Ogre's Mug yet?
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Visions & Voices
«
Reply #6 on:
June 19, 2009, 04:31:40 PM »
I can't play XP games. I'm missing somthing from the sytem files. I think its the run time package or somthing.
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Crazetex
Member
Initiate
Posts: 30
Re: Visions & Voices
«
Reply #7 on:
June 19, 2009, 04:47:36 PM »
Fisherson: Download the new version (v1.6). It works on any Windows computer.
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Re: Visions & Voices
«
Reply #8 on:
June 19, 2009, 06:55:21 PM »
Went into the cellar, found the dude's note. Went to the church, went into the mirror found lyla. Managed to get out, went back to the tavern/inn place, looked at mirror, now there's not even a little clue...
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Crazetex
Member
Initiate
Posts: 30
Re: Visions & Voices
«
Reply #9 on:
June 19, 2009, 07:34:35 PM »
Explore the church. =D
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Re: Visions & Voices
«
Reply #10 on:
June 20, 2009, 12:13:48 AM »
Well, I was playing for a while, and all of a sudden, it gave me a game over, this guy in a suit was talking, and the village completely disappeared?
I had seen him before, but I assumed he was an enemy, so I went to rest and heal up at the tavern and he disappeared, never to return. Wtf?
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Crazetex
Member
Initiate
Posts: 30
Re: Visions & Voices
«
Reply #11 on:
June 20, 2009, 12:47:28 AM »
A Great Old One almost ate the earth.
Game's on a time limit, buddy. Solve the mystery. =D
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Re: Visions & Voices
«
Reply #12 on:
June 20, 2009, 12:49:19 AM »
Ah, I didn't realize that at all.
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Dragoon de Sol
Common sense isn't very common
Agent
Posts: 800
Re: Visions & Voices
«
Reply #13 on:
June 20, 2009, 01:40:09 AM »
Probably would be a good idea to mention that next time, Crazetex.
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Re: Visions & Voices
«
Reply #14 on:
June 20, 2009, 03:48:37 AM »
2 bugs I've noticed. Everytime I enter the graveyard, Telia goes on about the man in the suit calling her short.
And when you're walking on the path that you begin on, one of the teleports is screwed up.
I'll try and explain. The map seems to loop, with a left exit, a right exit and a north exit (which leads to the town).
If you enter the right exit after coming from where the punk looking guy is at, it'll warp you to the right exit of that loop, instead of the left one.
I'm still trying to figure out what to do. The clues are good up until the prophet scroll 5, and then there is no clues after...
So, I found this barrel in the barn on like the 7th day, it teleported me to a fire place, I killed this demon dog and demon dude, and now there's no way for me to get out, my warp spot vanished...
«
Last Edit: June 20, 2009, 04:56:32 AM by Shady Ultima
»
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
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