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Author Topic: Sprite off  (Read 34177 times)

Offline Darkfox

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Re: Sprite off
« Reply #15 on: June 21, 2009, 11:08:34 PM »
Now? O_o
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Offline Darkfox

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Re: Sprite off
« Reply #16 on: June 21, 2009, 11:48:28 PM »
I can't start now. Guess I'm out. O_o
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Offline coreystranick

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Re: Sprite off
« Reply #17 on: June 22, 2009, 12:25:35 AM »
Um, I can start now.
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Offline Archem

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Re: Sprite off
« Reply #18 on: June 22, 2009, 02:05:32 AM »
Quote from: lucas_irineu on June 21, 2009, 06:18:10 PM
We have at least 20 spriters here. It could work.
Me
X
DF
Jet
Apex
Corey
Prpl
Red Fox
Red Giant
ZeroKirbyX
Gemini
Valerie
Fisherson
Dragoon
Grandy
So all the parts of my avatars that don't involve the base sprite are what? Stolen from the internet?

Guys, I'm a plagiarist.
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Offline Dragoon de Sol

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Re: Sprite off
« Reply #19 on: June 22, 2009, 02:07:30 AM »
You think I'm a decent spriter? Hah!

But I guess I can give it a go if there's a prize involved. I wont do it for mere bragging rights.
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Offline Meiscool

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Re: Sprite off
« Reply #20 on: June 22, 2009, 02:17:05 AM »
I do my own character charasets now.

If that counts I mean.
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Offline Uberpwn_w00t

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Re: Sprite off
« Reply #21 on: June 22, 2009, 05:32:26 AM »
I'm in. Hopefully I'll read the rules carefully this time. xD











...Damn hamburger monster
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Offline Ben

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Re: Sprite off
« Reply #22 on: June 22, 2009, 05:44:35 AM »
Im not in.

But ill gladly watch.
I have no time for this right now
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Offline SaiKar

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Re: Sprite off
« Reply #23 on: June 22, 2009, 06:27:17 AM »
I recommend someone come up with some basic ground rules if you're going to encourage individualism instead of using templates. For example, size limitations, numbers of frames and directions, color depth. the inclusion or absence of weapons and/or other handheld objects that aren't part of the character itself. That sort of thing.
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Offline Prpl_Mage

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Re: Sprite off
« Reply #24 on: June 22, 2009, 09:38:30 AM »
I'm in. Lets have someone start this.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Ben

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Re: Sprite off
« Reply #25 on: June 22, 2009, 11:08:30 AM »
If i were to throw something out there for groundrules, allthough its not my show, but I AM intoxicated at a stupid hour

Id say 16 colours, including transperancy
And (XP style)
4 frames of animation,
minimum 4 directional poses

or 2k3 style, with three frames and 4 poses

Or there is always bchars.
THing is, single image non animated sprites are easy... animated sprites actually require some skill.

Would templates still be an option, or would people actually have to do this from scratch? Im excited to see what you jews come up with
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Offline Fisherson

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Re: Sprite off
« Reply #26 on: June 22, 2009, 05:06:23 PM »
Quote from: ThexXtremeXx on June 21, 2009, 08:07:25 PM
...who?

You wouldn't know him, but his name was Musashi (no not Miyamoto Musashi from DW)
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Offline Fisherson

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Re: Sprite off
« Reply #27 on: June 22, 2009, 05:12:26 PM »
Quote from: lucas_irineu on June 22, 2009, 05:09:08 PM
The brave fencer?

Yep that'd be him. I surprised anyone even remembers him. That game was awesome, even with the wacky story.

Also I think we should do what Lucas said. Just limit it to the Rm2k standard battler size. Also I think we should have a maximum of 250 colors and five shades. Would that work out for everyone?
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Offline Archem

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Re: Sprite off
« Reply #28 on: June 22, 2009, 06:10:55 PM »
Oh God, I remember reading about that in an old Game Informer. If only I had a PlayStation at the time. It looked cool.

Actually, I'm pretty sure that ancient GI is still intact. I must see if it still looks badd-asss*.







* Extra consonants are cool.
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Offline fruckert

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Re: Sprite off
« Reply #29 on: June 22, 2009, 08:00:39 PM »
16 should be enough.
...
I'm not a spriter or anything, but 250 is kind of overboard for a charset/battler/whatever the hell you guys are doing.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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