Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • The Adventure of Kyoob-Dead until I get it fixed
« previous next »
  • Print
Pages: [1] 2 3 4 5 6 7

Author Topic: The Adventure of Kyoob-Dead until I get it fixed  (Read 47525 times)

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
The Adventure of Kyoob-Dead until I get it fixed
« on: June 28, 2009, 11:01:23 AM »
Alright...basically, I was bored, and decided to hone my abilities before I made Myrdia.
So, I started this brief little platformer type thing.
The team insofar is Lucas, AFL, and Myself, myself with the programming and art direction, AFL with music, of course, and Lucas with the brain to think up some pretty badass enemies and puzzles. Lucas is also the honorary mapper. Cause I suck at it.

DOWNLOAD LINK BELOW SCREENSHOT

=Game Information=
The only notable thing at the moment about Kyoob is the graphics. Black, white, with the occasional neon color.
There is also a kind of dumbed down combat thing (you hold buttons, and things die), as well as some basic puzzles.
Things I'm planning on adding:
*Boss battles.
*Progressive growth, including your magic getting upgraded.
*Way more enemies.
*Minimap
*Enough rooms for a minimap to be needed
*Some sort of story, most likely involving some of Lucas's creations in weird as neon-ness...such as the Square Dood.

[spoiler=Enemies]

Kraze:
A kraze is a resident of Square Haven who has been corrupted by the Circle Lords. They run around, and ram into you.

Tower Enemy Lucas hasn't drawn yet due to it not being in game:
Called a Krower, it's basically a Kraze that is much larger, and requires three hits.

Splyer:
A resident of Square Haven with the ability to fly. They throw projectiles at you, and move in constant figure eight patterns.

Shif:
An underwater Kraze, basically.

Jacker:
The toughest enemy in the game so far, it jumps high into the air, and then stomps on you. It requires two hits, and moves fairly fast.
[/spoiler]

=Story=
*No actual story yet. Thinking about having the Square Haven being invaded by circles, and the circles corrupting the squares.

*Characters:
-Kyoob, the main character. A joyous resident of Square Haven.
-Square Dood, God and Lord of Square Haven.

=Screenshots=
I have quite a bit (I just uploaded the directory) so I'm just going to link the album.
Password: Myrdia.
Here's a preview, though:


=Demo Download=
Download.

=Videos=
Fire Haven intro
Trail color changing thingie

I'm going to try to update this frequently.

[spoiler=UPDATES:]
EDIT: I forgot to give the download link -_-'.
EDIT2: Small update, added a characters section. Uploaded a new version also.
EDIT3: Another small update. New version, and added an enemies section.
EDIT4: Another update. Got two new enemies, gonna put pictures up as soon as I save the gifs. Also put in two new rooms, a puzzle, and a way to regenerate magic.
EDIT5: Also I would like to point out that Lucas is one of the primary contributors to this game. Thank you very much kind sir *salutes*. Also put in what my story idea is so far.
EDIT6: Added the new enemy GIF's.
EDIT7: Added some concept art created by Lucas.
EDIT8: AFL is officially part of the team.
EDIT9: Added a different screenshot, and a new version. Too many new features to list, so just check it out.
EDIT10: Quick note to those outside of the site, the enemies section requires a membership to view. Sorry about that :x
EDIT11: To quit the demo currently, you must hit escape to go to the title screen, and then run into the blocks on the side. That'll close the game.
EDIT12: Added video link.
EDIT13: Fire update. So far a ton of new features.[/spoiler]
« Last Edit: December 14, 2009, 06:31:38 PM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Mortalitas

  • Member
  • Initiate
  • *
  • Posts: 28
Re: The Adventure of Kyoob
« Reply #1 on: June 28, 2009, 12:50:56 PM »
Do you have a story behind it, even a simple one? Besides that there is one

Is it ABS?
Logged

Offline Mortalitas

  • Member
  • Initiate
  • *
  • Posts: 28
Re: The Adventure of Kyoob
« Reply #2 on: June 28, 2009, 02:38:13 PM »
I tested it out and it seems awesome, before i tested it though w/ ur description i was expecting a regular rpg game.

Would probably be difficult to include a story in it so good luck and i cannot wait until it is finshed
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #3 on: June 28, 2009, 11:27:27 PM »
Alright, updated first post.
In the demo, there is a new room, with the Square Dood. He doesn't do anything yet, but he will talk.

EDIT: Square Dood graphic, of course, by Lucas, edited slightly by me.
« Last Edit: June 28, 2009, 11:29:51 PM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #4 on: June 29, 2009, 02:00:59 AM »
Updated with a new room.
It has a small glitch, if you hold up with the launchers, you can die.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: The Adventure of Kyoob
« Reply #5 on: June 29, 2009, 11:37:12 AM »
Nice/cute/random game done. This is pretty good looking thought. I hate using Game Maker.
Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #6 on: June 29, 2009, 09:05:07 PM »
Quote from: lucas_irineu on June 29, 2009, 12:26:01 PM
Cool. When you fall on the spike, though, they wont always launch you. They do when you walk into them, but not when you jump on them.
I noticed that, I'm going to try to debug it later.
Probably after I do some stuff today, however.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #7 on: June 29, 2009, 10:32:03 PM »
Uploaded new version, with some minor cosmetic changes, exploding fireball, and the Splyer enemy.
Splyer is kinda glitchy, I'm pretty sure you'll see what I mean.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #8 on: June 30, 2009, 10:32:59 PM »
I'm having an issue with Box, so I had to take the link out.
I'll put it back up later today, after I thin down my box and get it more organized.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #9 on: July 03, 2009, 01:46:10 AM »
Updated first post.
I have two new enemies, one called a Shif, which is basically an underwater Kraze, and a insofar unnamed enemy that stomps on you.
The unnamed enemy takes two hits, by the way. He's also fairly glitchy, so prepare to be launched across the room.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Ben

  • Some dude
  • Staff
  • Royal
  • *
  • Posts: 4,844
  • butts
    • my portfolio
Re: The Adventure of Kyoob
« Reply #10 on: July 03, 2009, 02:38:25 AM »
what did you make this with?
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #11 on: July 03, 2009, 02:44:24 AM »
Game Maker.
The only things I didn't program myself is the platforming engine, Sparkengine, and the health display. Everything else I coded though.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #12 on: July 03, 2009, 09:30:34 PM »
Quote from: lucas_irineu on July 03, 2009, 03:45:33 PM
The jumping enemy will prolly be easier and more fun to kill when you add the jumping attack.
Probably...still working on getting the sprites down.

Quote from: lucas_irineu on July 03, 2009, 03:45:33 PM
Where's the tower dude, by the way? (:
Working on his programing, and his sprites. He needs six sprites, apparently, in order for him to look natural.

Quote from: lucas_irineu on July 03, 2009, 03:45:33 PM
I see that you removed the shortcut as well.
It's still in there, it's just harder to figure out.
« Last Edit: July 03, 2009, 10:53:38 PM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Fortet

  • Cheeky Bastard
  • Exemplar
  • *
  • Posts: 1,365
Re: The Adventure of Kyoob
« Reply #13 on: July 03, 2009, 09:43:10 PM »
lol this is very amusing :)
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: The Adventure of Kyoob
« Reply #14 on: July 04, 2009, 08:19:31 AM »
Added the Shif and the Jumping things gifs. The jumping thing is called a Popper in the album, but that's not the official name.
If you come up with a name, please post it here.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

  • Print
Pages: [1] 2 3 4 5 6 7
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • The Adventure of Kyoob-Dead until I get it fixed
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum