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My RPG ~ Quasigen Island ~ Demo Release Checklist!
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Topic: My RPG ~ Quasigen Island ~ Demo Release Checklist! (Read 64421 times)
Uberpwn_w00t
Whatever rhymes with eloquent.
Leader
Posts: 2,102
It's personal because nobody sees it. VAGINA.
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #195 on:
June 27, 2011, 05:17:12 PM »
I'm going to take advantage of that bot post to say that I still love this, and it looks like it's coming along splendidly. Val's artwork looks spectacular.
And hey, I know I sorta bailed on you before, but I've been getting back into this sort of thing recently, and I may be able to help out with graphics again. At the very least, I could have a go at some voice acting.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #196 on:
June 27, 2011, 08:24:09 PM »
Oh, sweet! Cheap Terra Gold!
Oh, and your game sucks Zuhane...
jk <3
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #197 on:
June 27, 2011, 09:44:01 PM »
Pahaha! I'm glad this gold salesman is so interested in my game. I've also been having a go at spriting myself, and I
was pleasantly surprised with my work. Still, I'd love some more sprites off you, Uber. They're awesome.
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
cool beans
Initiate
Posts: 1
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #198 on:
July 27, 2011, 11:58:05 AM »
This game looks amazing. Better then many commercial games for sure.
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #199 on:
July 27, 2011, 04:01:52 PM »
You signed up just to say that? Awww, cheers! I'll work twice as hard now!!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #200 on:
July 31, 2011, 03:07:37 PM »
Just a few updates about the game!
Things are coming along smoothly, and all Zone Icons have finally been thought out. This game, like all of my
crappy games, will feature a chimp. However, this is no ordinary chimp. This is HABANERO the Mexican chimp!
What's better than a really fun game? A really fun game with a chimp as your companion, obviously!! Try and spot
the Habanero Zone Icon.
The Habanero Zone Icon is the most powerful in the game. It was a very low occurrence rate and high difficulty to grab.
It can only be grabbed once in battle. However, once grabbed, a manic chimp will disrupt enemy attacks, hit the enemies,
give you gifts and assist you in zones for the duration of the fight. A mighty Zone Icon indeed!!
Rather than working on extensive stuff at the moment, I've been working on stuff that will make the game playable.
As you can imagine, the annoying bit is making the original battle system. It's going to be repeatedly copy-pasted and
edited for every future battle, so it has to be absolutely flawless, glitch-free, lag-free and bursting with flair before I
can replicate the battle events.
At the moment, I'm looking for a really clear, plain and well-projected voice. As you walk through the labs, a bell
will ring and notifications will be spoken out. If anybody interested in doing the receptionist voice, please send me
some voice clips via PM and I'll see which suits the role the best. Here are some example lines which you can send
me if possible:
"Can all staff members watching Two and a Half Men please stop watching Two and a Half Men and then work instead?"
"Janet to sector 44. I repeat, Janet to sector 42."
"To ensure work safety, can all staff members please remember to wear chainmail? Just kidding!"
Oh, almost forgot! I've been spriting away, and I finally converted an A4 size drawing into a sprite that'll fit in RPG
Maker, so I'm chuffed with myself. The drone enemies weren't drawn by me, but the blue armour, robots, slug things
and giant boss were all made by me. I'm getting alright at this spriting malarkey! The boss creature is called the great
Cthukklu, and squirts kerosene out of its huge trunk. Its colossal weight means it can't walk.
«
Last Edit: July 31, 2011, 08:11:23 PM by zuhane
»
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #201 on:
July 31, 2011, 05:57:08 PM »
This coming along fine, great work on the sprites.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #202 on:
July 31, 2011, 08:07:58 PM »
Hey, you can always audition with your accent anyway. The center point of the game is humor,
so having a hard-to-understand accent over the intercom might promote a giggle or two! I'll update the last
post with some required lines!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #203 on:
August 01, 2011, 10:55:37 AM »
Your choice, sir! I've messaged Natako, as she'd be a pretty good fit, but she's taking her sweet-*** time replying!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
ninji
Member
Associate
Posts: 139
Trevor's name in Japan is Ralph. Wait, what!?
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #204 on:
August 01, 2011, 11:31:24 AM »
This game totally looks worth playing through to the end.
I'd audition for the intercom stuff, but my damned microphone broke. >.>
(<---Voice actor in training)
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<br />
I bet you're wondering, if I have a full team of people to help me on my RPGs, how come they don't look too good?
MEMBERS: Me, higeki, sieku, yulia455, zaurask, JUNTAO, kuma, 5n4k3, Valo, and Don Pueblo
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #205 on:
August 02, 2011, 10:46:22 PM »
Hey, Thanks ninji! That's the idea. It's surprisingly hard making an RPG that's genuinely fun to play!
Logged
Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
ninji
Member
Associate
Posts: 139
Trevor's name in Japan is Ralph. Wait, what!?
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #206 on:
August 03, 2011, 02:03:28 AM »
Haha, yeah, that's true.
Level design actually tends to be my problem. ^.^;;
But keep up the good work. Can't wait to try it out.
Logged
<br />
I bet you're wondering, if I have a full team of people to help me on my RPGs, how come they don't look too good?
MEMBERS: Me, higeki, sieku, yulia455, zaurask, JUNTAO, kuma, 5n4k3, Valo, and Don Pueblo
zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #207 on:
January 07, 2012, 05:09:43 PM »
A friend and I are now developing Quasigen Island in XNA, hoping to eventually get this thing on Steam!
We'll keep you updated.
If this thing gets bigger than we expect, we'd love to recruit some of you for artwork and commission you! We won't use any artwork
made for the rm2k3 version in the final game, and if we did, we'd ask full permissions from people and also discuss payment options, so
don't worry about it! This is so exciting!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
bigbadke12
Darkoverlordguild Productions
Initiate
Posts: 5
Darkoverlordguild Productions
Re: My RPG ~ Quasigen Island ~ Demo Release Checklist!
«
Reply #208 on:
February 10, 2012, 02:54:21 AM »
Looks like a really good custom game.
not much else I can say until I can try it out 1st hand
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My RPG ~ Quasigen Island ~ Demo Release Checklist!