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Shadow Saga: The Hexed Legacy [RMXP]
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Topic: Shadow Saga: The Hexed Legacy [RMXP] (Read 4230 times)
Zephyrsword
Novelist & Graphics Artist
Initiate
Posts: 23
Shadow Saga: The Hexed Legacy [RMXP]
«
on:
January 20, 2010, 02:45:12 PM »
[RPG MAKER XP]
"A grim tale based on a story written from start to finish by myself.,"
Features:
"A what-you-see-is-what-you-get player vs monster interface. Stealthly sneak past your foe, or slay them mercilessly."
"The environment takes advantage a modified expansive tileset, that not only introduces more diversity and detail, but introduces more richer tones compared to the original RTP tilesets,"
"Twist the story by the neck with multiple endings, defining your true destiny,"
"Engaging and eye-pleasing side view battle interface with never tiresome movesets,"
"Never before seen Overlay Charge System, special element proficient pools of magic that can be engaged in both feild and battle,"
"A range unique graphics: monsters, menu interface, objects, entirely exclusive to Shadow Saga: The Hexed Legacy
Riley:
Name Meaning: Valiant
Gender: Male
Affinity: Dark
History: Riley knows little of his mother or father, his memories of Zephyr are all that linger. Riley is a somewhat quiet boy, but can confront obsticles unrelenting.
Abilities: After a certain point in the story, Riley can infuse dark powers into his sword and shred foes to bits.
Tay
Name Meaning: Of scottish decent, from a large river.
Gender: Female
Affinity: Fire
History: Tay used to love her father so, but it was hard to believe how he had changed from a loving father to a creul man after her mothers death. She remained at home, praying for him to change, but when he began to seek interesting in her ring, she fled.
Abilities: With the Ruby ring and the Pheonix-guardian's essence, she can revive fallen members and call forth devistating fire damage to the enemy.
Allan
Name Meaning:
"Harmony, stone, or noble. Also fair, handsome. Originally a saint's name, it was reintroduced to Britain during the Norman Conquest, remained popular throughout the Middle Ages, and was revived in the 19th century."
Gender: Male
Affinity: Water
History: Allan is a man trained in using greatswords, his most precious being the Bloodmoon. He is the older brother of Tay, but he left his father long ago when he began to act more aggressive towards them. Tay refused to leave, but Allan continued to Elvenbow leaving her.
Abilities: With the Emerald ring and the Ocean Dragon Guardian's essence, he can flood enemies by calling forth tidal waves from seemingly nowhere, among with inducing status ailments such as poison and blindness.
Zephyr
Name Meaning: 'Breeze', 'Gentle Wind'.
Gender: Female
Affinity: Air
History: Zephyr is the oldest of the crew, a Hex Conjurer, never once mentioning her age, but it seems she was around when a great war commenced three hundred years before. How she ended up on Quilaski is unknown, but she has looked after and befriended Riley when he was a young age.
Abilities: Zephyr can inflict curses upon her targets, felling them with all sorts of status conditions and status debuffs.
OST
Disclaimer: All music may not be originally exclusive to this project. They all exist from external sources, and all those sources are to be credited.
1. Black wing games Fanfare
2. Title Renaissance
3. Voyage (Opening Theme)
4. Force of the Spell (Battle)
5. Momentus Rebellion
6. Imposing Courage
7. Blazing Ordeal
8. Blighted Death
9. Omen
10. Game over
11. A Small Victory
12. Placetory Holding - Theme of Kent
13. Country Expanse
14. The Long Journey
15. A Moment of Grace
16. The Royal Crusade of the Demons
17. A Great Wide World
18. Twisted Hope (Battle)
19. Floodplains
20. Deul With Galadius
21. The Last Symphony (Credits)
Chapter 2 Release due 20th Feb 2010. Because of that, I'm holding off the chapter 1 release from this site.
Credits:
Reives
Blizzard
Ccoa
Momo
Atoa
Toby Zerner
Kylock
All the peeps at RPG Crisis for support on this project.
Comments and constructove critism is welcomed greatly and very appreciated! I've been working on this project nearly 2 years now and I'm trying to set myself a higher bar compared to my previous projects.
Keep checking back for updates, especially that funky release date coming up :3
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This RPG naablet is back peepz as a verteran ;3
SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
Re: Shadow Saga: The Hexed Legacy [RMXP]
«
Reply #1 on:
January 20, 2010, 04:54:54 PM »
Well, didn't give us that much to go on, but what you did show us looks pretty cool. I'm interested in hearing more about your stealth system and the Overlay Charge System, whatever that is.
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Zephyrsword
Novelist & Graphics Artist
Initiate
Posts: 23
Re: Shadow Saga: The Hexed Legacy [RMXP]
«
Reply #2 on:
January 20, 2010, 09:40:03 PM »
I have a sheerly annoying tendancy to avoid the spoilerage where I can, I guess it's more of a personal thing in all honesty; I really enjoyed developing games people can jump in and discover for themselves, but I may make an exception this time since it's concerning game mechanics here.
OCS or Overlay Charge System: The name overlay generally derives from 'to spread over' and that, in basic is how it functions.
Now and again the party will come across oppotunties to recieve OCS skills which can be activated on both the map and in battle, but the functions differentiate depending on where you are. For example, using the skill
'Flaretorch
' can damage enemies in battle (With the addition of a defense debuff) it can function as a tool to light campfires on the map. Using these skills eat points that are no related to SP, so you don't need to worry about running out of mp for curative skills. However, this special meter 'OCS charge' will decrease and eat the OCP (Overlay Charge Points), and it is rather difficult to push back up compared to SP since it can't be recovered by resting.
Besides special 'draw points' on the map that can regain some of the lost OCP (There is a cooldown time before you can reuse the same point again to prevent abuse), you can also use items.
Concerning the stealth system, I'm using an unscripted method, rathermore evented. Each monster on the map is defined with an aggro range and can only target you on sight. (Monsters like bats* will generally have a bigger aggro range, whereas golems will have a shorter range) With this instance in mind, you can avoid them quite easily, if you use common sense. I'm planning to expand the system furthermore and have the global aggro range decreased if you choose to move more slowly and have a set up so they stop chasing you after a duration of time (something rather easy to do). Of course, diversity needs to be put to mind and some monsters will give chase longer than others.
*They're not called bats in the game, but I'll use that definition to make it a bit easier to understand what I'm referring to.
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This RPG naablet is back peepz as a verteran ;3
Drakiyth
Exemplar
Posts: 1,050
Hardcore RPGamer
Re: Shadow Saga: The Hexed Legacy [RMXP]
«
Reply #3 on:
January 31, 2010, 12:49:46 AM »
Cool looking game you got going here. Keep it up.
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Lethor
Initiate
Posts: 2
BLablabla
Re: Shadow Saga: The Hexed Legacy [RMXP]
«
Reply #4 on:
February 02, 2010, 05:49:45 PM »
Good Game!!!
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Shadow Saga: The Hexed Legacy [RMXP]
«
Reply #5 on:
February 03, 2010, 06:10:19 PM »
For such a detailed game, you seem to have forgotten how bridges work. =X sorry, little things like that bug me.
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Shadow Saga: The Hexed Legacy [RMXP]