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Charas-Project
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Charset conversion - RMXP to RM2K3
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Topic: Charset conversion - RMXP to RM2K3 (Read 6428 times)
SC3K
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Posts: 78
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Charset conversion - RMXP to RM2K3
«
on:
February 07, 2010, 02:41:23 AM »
Hey everyone. I don't know if anybody has ever tried to find some nice looking car character sets for RM2K3, but if you have, I'd wager you had a hell of a hard time doing so. I've recently been at work mapping a modern day city to the best of my abilities, when I realized that no modern day city is complete without automobiles to pollute it.
When the fruits of my search came to a close, the only nice cars I found were of RMXP style. Which is where my request comes in - I was wondering if anybody could take the images I have found, and put them into RM2K3 charset forum.
Here's a link.
http://img.photobucket.com/albums/v326/Scarey/Cars.png
I'm not sure what kind of troubles somebody who answers this request would meet, as I have never converted something into a charset before. Due to the sizes, some of the cars may have to be separated into multiple frames - whatever works.
There's not much I can offer in return, besides a spot in the credits of my project, if its ever completed. That, and I guess that I fancy myself a bit of a piano player, and I could possibly compose a piece of music for whoever helps me. Might be a nice addition to whatever you're working on.
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Charset conversion - RMXP to RM2K3
«
Reply #1 on:
February 07, 2010, 08:01:56 AM »
Just to show you the image.
One of those cars fill upp 4 boxes worth of charset.
In other words. the cars are 4x the size of an ordinary charset.
So to continue this:
If I divide the car and put them into charset thingies then you'll have 4x4 of car parts (16 different parts). Becasue if you want to be able to set them next to each other then you'll have to mind the tile-size. A charset placed next to another charset will overlap the other. So you gotta make them into squares.
But it you can live with the fact that you'll have to place 16 events to create a car - I'm willing to do it.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
SC3K
Member
Initiate
Posts: 78
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Re: Charset conversion - RMXP to RM2K3
«
Reply #2 on:
February 07, 2010, 03:52:00 PM »
I can live with that.
Thanks for the quick reply.
«
Last Edit: February 07, 2010, 03:53:43 PM by SC3K
»
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: Charset conversion - RMXP to RM2K3
«
Reply #3 on:
February 07, 2010, 07:32:32 PM »
i was going to post the same thing as you asking for
then i got this lot
«
Last Edit: April 12, 2014, 01:26:53 AM by lonewolf
»
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A real friend is one who walks in when the rest of the world walks out
lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
Re: Charset conversion - RMXP to RM2K3
«
Reply #4 on:
February 07, 2010, 07:42:06 PM »
i have to make this in to a chipset for my son adams game but it make a good car park and roads
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A real friend is one who walks in when the rest of the world walks out
SC3K
Member
Initiate
Posts: 78
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Re: Charset conversion - RMXP to RM2K3
«
Reply #5 on:
February 07, 2010, 09:25:13 PM »
I saw those too, but they're not what I am looking for. Thanks anyway though.
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Charset conversion - RMXP to RM2K3